Moderator: Cartographers
Stephan Wayne wrote:Every day is Fool's Day on CC.
koontz1973 wrote:Cyrus, here are some things to think about.
The grid.Neither grid worked as they where. The hex grid is just not going to work for what you want so would be best to just discard this. If you keep the grid system, go back to the square one but change it to something that loks like in the spoiler below.
Colours.
What you see it the lines of the terrain going round objects and getting closer or further away. This is why neither gird worked. But this is something that needs to be sorted. Personal opinion is that the grid could look fantastic if done right but really bad if done wrong.
Land and sea colours are pretty much OK. It is the ones you have chosen for the hot air balloons, region names and roads. These need to be muted a lot. They are so bright, they give me a headache.![]()
Balloons.
Whilst you have tried to go a different route with the army circles, I would consider removing them completely. They are an over complication that as of now detracts from the rest of the map. These can go back later for refinement.
Sur.
Remove this region as you cannot get the name next to the region.
Name.
Why this name? Why are they at war? All I can see is a crashed ship and it is not in a region of the war. Nothing about the map says war and further more, nothing says chako/karzi war.That is 5 things. Not much and will pop back later to see the next update.
Bruceswar wrote:lighten those black lines!
koontz1973 wrote:Bruceswar wrote:lighten those black lines!
agreed, but turn the layer of completely for now. They need refining.
koontz1973 wrote:You have two choices. Look at Eurasia or Vertex/Austrum. On all three of these maps you will see the lines done slightly different. My two are polar views while natty did his from top to bottom. What all three have are thinner lines that have a far reduced opacity. The line should go over everything and not under land.
As far as positioning, I will alter positions to triangulate on each other while intersecting prominent land features.If (Y)ou feel the need to do more than one, make them at equal spacing around the board. Right now they are just thrown on.
DearCyrus wrote:While I appreciate your thought Koontz, I disagree. All 3 of Your examples have one major difference from the map I am creating, and that is scale. Each example is on a global scale while mine is that of a single island chain. I chose to go with the flat plane model of charting used pre-Mercator.
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