- Click image to enlarge.
![image](http://www.atomation.com/~thazzard/fun/tokyo/jun24.jpg)
MarshalNey:
There are now:
29 Suburban regions (added 6 - 1 to Kita, 1 to Katsushika, 2 to Setagaya, 2 in splitting Nakano)
26 Old Tokyo regions (2 are landmarks and will start neutral)
31 Central Tokyo regions (added 1 to Shibuya)
13 parks, all start neutral.
9 landmarks, all start neutral. 2 are also Old Tokyo regions.
86 deployable regions in all, 20 neutral starts, 106 total.
2 or 3 player games, 28 each, 2 neutral (9 troops)
4 player games, 21 each, 2 neutral (7 troops)
5 player games, 17 each, 1 neutral (5 troops)
6 player games, 14 each, 2 neutral (4 troops)
7 player games, 12 each, 2 neutral (4 troops)
8 player games, 10 each, 6 neutral (3 troops)
It seems that:
a deployment of 23 or more regions guarantees at least 3 bonuses (worst case scenario, 9, 9, 5 in the three population bonus areas)
a deployment of 18 or more regions guarantees at least 2 bonuses (9, 9, 0)
a deployment of 13 or more regions guarantees at least 1 bonus (4, 4, 5)
Please correct me if I'm wrong and explain why, because my numbers are different from yours! It changes slightly if my numbers are correct, since 6 player games will include 1 bonus per player. Once you've double-checked this I can put it in he first post.
Instead of adding more neutrals, I could break up 3-region territories using drops.
Player 1
Tabata (Kita)
Minami-senji Rail yard (Arakawa)
Kinegawa (Katsushika)
Mukojima (Sumida)
Koyama (Shinagawa)
Koenji (Nakano)
Player 2
Oji (Kita)
Ogu (Arakawa)
Yotsugi (Katsushika)
Azuma-bashi (Sumida)
Shinagawa Seaside (Shinagawa)
Kosei (Nakano)
Player 3
Takinogawa (Kita)
Nippori (Arakawa)
Takaramachi (Katsushika)
Honjo (Sumida)
Osaki (Shinagawa)
Arai (Nakano)
Do you foresee any problems with an arrangement like this? I know we don't like too many drops, it can take some of the fun out.
It would, in a 2 player game, guarantee each player at least 4 blue territories.
At 86 deployable regions, at least one region will always start neutral, so to take one territory out of the drop and give it a neutral would make no difference.
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I like this activation idea. It just seems too much that someone in a 2 player game would drop with 9 troops, then have a guaranteed +3 bonus, total 12. The first player to go would have an excellent advantage. Those 12 troops could easily mean the next player only starts with 8 troops and no bonus. If the activation has to take place, he would have to aim for a landmark instead of his opponent, and pay the "admission fee".
I made the landmarks neutral. How many neutrals should landmarks start with, if this is the case? Plus I'll need to learn how this activation is done in XML.
2 and 3 bonus region areas - bumped one up to 4, the rest up to 3. Made 3 worth +1 across the board, 4 is +2, 5 is +3. It doesn't look like there are any that will be ridiculously easy to hold, except maybe New Koto.
On clarity and graphics:
(1) Tokyo U and Tokyo Dome - Bunkyo bonus will include them to a total of +2 for 5 territories. It will take killing the neutrals off both, but once held, it could pull in +4 total bonus with 1 more Landmark held elsewhere. Filled in the circles behind other landmarks with grey as a visual cue that they are not part of any coloured bonus group (except Rainbow Bridge, which is between two groups anyway). If the cue is not enough, I can explain that "Landmarks are only part of the Landmark bonus group, except for Tokyo Dome and Tokyo U."
(2) Made colours more colourblind friendly. Still might be difficult to match up territories to their bonus in the legend, and for this reason I do keep the name of each territory on the map portion. No colours are duplicated, except Suburban territories without larger bonus regions which are all the same shade of blue.
(3) Noted in the legend.
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Evil DIMWit: One of them is now called "Suido".