![Image](http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/XML.png)
Moderator: Cartographers
jbrettlip wrote:HAve a way to attack the ships. It is horrible gameplay.
zimmah wrote:jbrettlip wrote:HAve a way to attack the ships. It is horrible gameplay.
it is by design that the ships can't be attacked, that's the whole point.....
jbrettlip wrote:Read CC mission: deploy, attack, reinforce. CONQUER your opponent. You can't do this on this map. Have you tried looking at this map on an ipad or phone? Reading the small font, to try and figure out how many treasures you are holding? It is flat out terrible. Sorry DiM. I have loved AOM since the beginning. THAT was a great innovation. This is simply frustrating gameplay.
Donelladan wrote:Just started to play the map, very interesting concept indeed.
Since it is 100% impossible to eliminate someone, this map should be block from assassin and terminator no?
Also, only way to kill someone is to play nuclear and zombies, can you make it impossible to get the card from the ships?
Haven't finished one game yet but love the concept.
buddhabelly wrote:first time playing, and i had to read the rules 3 times before i noticed the difference between pirates and merchants. plus it seems like this map very much favors the pirate for the first handful of turns. i would be willing to bet in a 1v1, the pirate wins 75% of the time.
DiM wrote:as with every new concept it's very tricky to get it right on the first try, especially when it involves more complications than any map ever made. with all those separate missions balancing is a hard task so i'm quite sure that i did not get it perfectly balanced.
the thing is i will need plenty of feedback to reach a clear conclusion. losing in a game might be simply because the other player had great dice and not because the map is imbalanced.
so far i think fearsome DiM's mission is a bit too difficult, but i could be wrong.
i expect this to sit in beta for quite a while.
jbrettlip wrote:zimmah wrote:jbrettlip wrote:HAve a way to attack the ships. It is horrible gameplay.
it is by design that the ships can't be attacked, that's the whole point.....
but it is dumb...you can never eliminate a player. games will last forever on this type of map. You should have a British warship that starts with a 10 neutral and reverts back to neutral after the turn, that can attack the pirates.
DiM wrote:so 9 would be better?
or perhaps leave it at 7 treasures but add 2 ports from where he can plan his ruthless attacks.
this way he'll have to compete with other pirates for the treasures and with the merchants for the ports.
one more thing. are the pirates a bit overpowered cause they can attack any coast? would it be better if instead of this, they'd be able to attack any port + any coastal treasure?
jbrettlip wrote:zimmah wrote:jbrettlip wrote:HAve a way to attack the ships. It is horrible gameplay.
it is by design that the ships can't be attacked, that's the whole point.....
but it is dumb...you can never eliminate a player. games will last forever on this type of map. You should have a British warship that starts with a 10 neutral and reverts back to neutral after the turn, that can attack the pirates.
Gilligan wrote:jbrettlip wrote:Read CC mission: deploy, attack, reinforce. CONQUER your opponent. You can't do this on this map. Have you tried looking at this map on an ipad or phone? Reading the small font, to try and figure out how many treasures you are holding? It is flat out terrible. Sorry DiM. I have loved AOM since the beginning. THAT was a great innovation. This is simply frustrating gameplay.
any map on a phone is horrible, but i'd imagine it's alright on an ipad.
how is this concept any different than das schloss? you have to hold the objective to win, that's the only way to do it. yes, there's a way to eliminate, but does anyone do it? no. if anything it's more intriguing because you don't know what objective people need to win.
Donelladan wrote:Since it is 100% impossible to eliminate someone, this map should be block from assassin and terminator no?
Also, only way to kill someone is to play nuclear and zombies, can you make it impossible to get the card from the ships?
Donelladan wrote:Since it is 100% impossible to eliminate someone, this map should be block from assassin and terminator no?
Also, only way to kill someone is to play nuclear and zombies, can you make it impossible to get the card from the ships?Why should that be blocked? The 1-in-whatever chance that your base will get nuked will be one of the risks you take. If you don't want to take that risk, then don't play it in nukes, but don't close the door on that possibility for others.
DiM wrote:i'm sorry i'm not posting more often but my time is extremely limited.
i haven't had the time to play this too much but so far i agree 1v1 can become an attrition battle especially if both players are pirates/merchants.
assassin and terminator games would just play as a standard game so not sure if they really need to be blocked.
not sure how zombies actually work, but the nukes could indeed provide a nasty surprise if your ship gets bombed. i'm not decided on whether this should be blocked or not. i guess the majority's opinion should decide it.
Gilligan wrote:how is this concept any different than das schloss? you have to hold the objective to win, that's the only way to do it. yes, there's a way to eliminate, but does anyone do it? no.
Users browsing this forum: No registered users