isaiah40 wrote:MarshalNey wrote:I'm also thinking that some (or most) of the neutral values should go down. Particularly on the small settlements like Tarah, which are way too high at 5. Maybe 2, perhaps even 1. Think about places where you could put 2s and 1s, even on the Pyramids, to let the game flow and players get somewhere even in the early rounds. Then put up a few choice higher neutrals- like 4s or 5s- to act as 'obstacles'.
Iancanton suggested that they should be at least a 4 or 5 to help any early elimination. Now i can reduce some of them to 2's. AS for the choice higher neutrals, I will use them as 'obstacles' to slow people down in getting bonuses.
ideally, i'd like to see 10 neutrals between all starting points, to stop someone from being killed before his first turn in quads. if some of the 5s are reduced to 2s, then there are at least two ways u can accomplish this: the first is to have at least 3 regions between each pair of starting points, while the second is to have 16, instead of 8, randomly-allocated starting points. the advantage of having 2 starting points per player is that fewer neutrals are required, while a disadvantage is that good and bad drops will be much more of a factor in winning games. either way, u need to create more tabernacles, unless u let some of the pyramids act as starting points (which creates its own set of difficulties!).
ian.