Aleena wrote:Koontz - I understand different players will have different opinions - and it is not possible to please everyone - so when it comes down to it - are you telling me that your opinion matters more then mine or anyone elses? and if I do not change things to match your view then this map will not progress?
Not at all. But I asked for the change for three reasons. One, it helps the GP issue I brought up, even though it is a minor one, it is one I fell will help clarify the map and make it simpler to understand. Secondly, you wanted the map to look like an old computer game, well old computer games used the least amount of graphics possible. Sort of like your trees, bushes, castles, and ports. All are identical symbols, the only one is the ships which you have different. Thirdly, to bring the ships in line with the rest of the map like bushes, trees, ports, towns etc etc. As it is really a simple fix, why is it you that is even unwilling to do it?
@ carinswk, Brucewar, Dukasaur, ztodd - none of you have an argument against my position apart from it being a small thing. You are correct and I cannot understand it not being done. Once it is done and if I am wrong, I will be the first to say so, like I have done so many times.
Aleena wrote:As for the starting locations... They will be easy to find on the map - for they will be the only one with (your colored) number on it... All starting places will have a easily seen counter number of the color of the player playing it - which will pop out since all other numbers of the neutrals will be white..... I do not see why that would be so hard to figure out?? Other games I play with set- or random dropped locations do not need any extra flagging to say your pieces are here so why should this one?
Not in fog games. In fog all you will see is ??, so having the text slightly different on a board that is already crowded to allow players to have a quick reference guide would really help. Right now, if I want to find the opening positions, I have to look in the legend at the shields, read each one for the name of the town and then find it on the board.
Aleena, for some reason, you feel that the things I have brought up for what ever reason will damage your map and the style/look/game play of it. That is not what I intend to do but I need to make sure the map is playable by looking at the map alone. Not all players speak/read English so a map must be playable by looking at it. All maps are like this.
Conquer Club HandBook wrote:Player-friendliness - Any information you need to know to play a map should be easy to gather by looking at the map itself.
Form Must Follow Function - So important it's on the list twice! Expect to show some flexibility and be prepared to move away from complete geographical accuracy or historical authenticity: the look and theme of the map must be utterly subservient to gameplay and legibility.
koontz