RedBaron0 wrote::pokes isaiah: Since the primary focus seems to have switched back to gameplay, I changed the button to the old simple green button. I don't want to burden you with having to make a GFX update when you are clearly working on gameplay. I won't pull the stamp, but lets just say is provisional, till all parties are satisfied. And we'll poke at ian when you think you're good just to make sure we're all good to focus back on graphical type updates.
For what it's worth, seeing as most of the gameplay discussion are points that I've been raising, I'd be happy with the map going to beta with the gameplay it has now, with the exception of the mines being +1/+2 instead of +2/+4, which I think is a point that should be discussed further if Isaiah feels it shouldn't be put back to +2/+4. It's been said many times in the past and it's something I wholeheartedly believe: When it comes to gameplay for this map, it really needs to get into beta play before any serious gameplay discussions/tweaks can really take place. Other than the mines, all of the points I've brought up I feel are minor tweaks that *may* add to the gameplay, but are not worth holding up the map getting to beta.
I could be wrong, but I think other the neutral values getting put down onto the map, I think this map is ready to be put back into Final Forge while Oliver works on finalizing the XML. Personally I think any of the gameplay discussions that have been going on are the types of things that can be considered as tweaks to the beta version of the map if the gameplay ends up needing tweaks, which I'm fully expecting it to need for several weeks of beta.
Anyway, just my 0.02 worth
