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[Abandoned] - The Hamptons

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Re: The Hamptons V7.5 NEW VERSION!

Postby shakeycat on Mon Jan 12, 2009 7:09 pm

Boats reshuffled to prevent confusion, bonuses changed.
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Re: The Hamptons V7.5 NEW VERSION!

Postby sailorseal on Mon Jan 12, 2009 7:35 pm

I am very pleased with how this came out now that we have those annoying graphics comments out of the way can we start talking about gameplay?
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Re: The Hamptons V7.5 NEW VERSION!

Postby el-presidente on Mon Jan 12, 2009 7:51 pm

Just a quick note, you should put the new map on the first post.
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Re: The Hamptons V8

Postby sailorseal on Mon Jan 12, 2009 9:27 pm

Done
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Re: The Hamptons V7.5 NEW VERSION!

Postby LED ZEPPELINER on Mon Jan 12, 2009 9:39 pm

LED ZEPPELINER wrote:wait is the orange boat a part of the orange bonus?

again, are the colored boats a part of the other land bonuses?
sailorseal wrote:My big boy banana was out the whole time :D
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Re: The Hamptons V7.5 NEW VERSION!

Postby the.killing.44 on Mon Jan 12, 2009 9:40 pm

LED ZEPPELINER wrote:
LED ZEPPELINER wrote:wait is the orange boat a part of the orange bonus?

again, are the colored boats a part of the other land bonuses?

again, look at shakeycat's post

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Re: The Hamptons V8

Postby LED ZEPPELINER on Mon Jan 12, 2009 9:41 pm

oh k
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Forever linked at the hip's-banana! (That sounds strange, don't quote me.)
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Re: The Hamptons V8

Postby lgoasklucyl on Mon Jan 12, 2009 9:45 pm

I have a feeling only four bonuses is going to be a HUGE drawback to getting this through the foundry. Perhaps find a way to add terts and/or break up the bonuses?

The graphics are moving in the right direction, but still need a bit of work.
Image
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Re: The Hamptons V8

Postby LED ZEPPELINER on Mon Jan 12, 2009 9:49 pm

there are only 2 territories that are guarded by other territories from their bonus (westhampton and westhamton beach) that i don't think is going to me to fun for gameplay, maybe if there are some impassables or someting
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
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Re: The Hamptons V8

Postby shakeycat on Mon Jan 12, 2009 11:03 pm

Yes, I know the graphics are nothing special, but they serve as a clear draft while we work on the gameplay.

I don't know the actual geography of The Hamptons, so maybe Sailorseal can help me out - could our 5th continent be the beaches along the east coast? Break them all off, and put up windbreaks between the beach and the residential area, with a few paths where necessary. We kind of gloss over the beaches in this simplified map, but there's a clear, straight line of sand all down the coast on Google maps.

There are also a few parks on the island ... we may be able to isolate a few territories if we bring them in as impassibles.

Lastly, we're not using some of the funniest names in the Hamptons! Scuttlehole? Hardscrabble?
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Re: The Hamptons V8

Postby sailorseal on Tue Jan 13, 2009 9:45 pm

We could add more boats now that there's room
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Re: The Hamptons V8

Postby shakeycat on Wed Jan 14, 2009 12:07 pm

It may get crowded with many more boats, as they take up a great amount of room as they are currently set up.

What we could do, if the only way to create more 'continents' was to do so with the boats, is break the boats into teams/fleets/yacht clubs. A bonus that needs 8 territories on a map with only 23 or so is rather impossible to ever achieve. Either we gain more armies for certain numbers of boats, or for owning certain boats.

We could even mix the boats at sea, so you could get a bonus for owning all the boat A's (B's, C's), except that none of the A's touch each other and are hard to defend.
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Re: The Hamptons V8

Postby LED ZEPPELINER on Wed Jan 14, 2009 2:36 pm

shakeycat wrote:It may get crowded with many more boats, as they take up a great amount of room as they are currently set up.

What we could do, if the only way to create more 'continents' was to do so with the boats, is break the boats into teams/fleets/yacht clubs. A bonus that needs 8 territories on a map with only 23 or so is rather impossible to ever achieve. Either we gain more armies for certain numbers of boats, or for owning certain boats.

We could even mix the boats at sea, so you could get a bonus for owning all the boat A's (B's, C's), except that none of the A's touch each other and are hard to defend.

yaht clubs i say, maybe some ones from other places along with the hamptons
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
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Re: The Hamptons V8

Postby sailorseal on Wed Jan 14, 2009 2:41 pm

I am very familiar with yacht club names in the hamptons.
Here is a list:
Shinnecock Yacht Club
Westhampton Yacht Squadron
Southampton Yacht Club
Easthampton Yacht Club
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Re: The Hamptons V8

Postby Corum1234567 on Wed Jan 14, 2009 3:23 pm

Since there are boats maybe there is some sort of penalty (takes a turn)for having to rotate the "troops" in a boat toward a specific land attack point. The direction a boat faces could be cloaked?
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Re: The Hamptons V8

Postby sailorseal on Wed Jan 14, 2009 3:49 pm

That's a interesting idea could you expand on it?
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Re: The Hamptons V8

Postby Corum1234567 on Wed Jan 14, 2009 4:23 pm

Well turning a boat takes time. Some of the boat manuevers are 180 degree sweeps that takes 2 turns, or a turn, lose one troop on a assault.
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Re: The Hamptons V8

Postby The Neon Peon on Wed Jan 14, 2009 4:37 pm

The only way to do that would be to add a killer neutral on the attack path of a boat. Meaning that to attack in any direction, the boat loses a troop.

There is no way to do what you are planing with the xml currently.
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Re: The Hamptons V8

Postby sailorseal on Wed Jan 14, 2009 4:53 pm

Then we need a new xml
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Re: The Hamptons V8

Postby the.killing.44 on Wed Jan 14, 2009 4:58 pm

sailorseal wrote:Then we need a new xml

People in the desert want ice water, wantin' ain't gettin' ;)
it's not the XML, it's a feature. Trench Warfare is awaiting just a new feature before it gets any further — it's something lack has to specifically program

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Re: The Hamptons V8

Postby sailorseal on Wed Jan 14, 2009 5:52 pm

Well I hope he gets on it! :lol:
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Re: The Hamptons V8

Postby shakeycat on Wed Jan 14, 2009 6:40 pm

Click image to enlarge.
image


How about this one?

8 continents over 27 territories.
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Re: The Hamptons V8

Postby LED ZEPPELINER on Wed Jan 14, 2009 7:06 pm

with an 8 player game each player would start with 3 places
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Forever linked at the hip's-banana! (That sounds strange, don't quote me.)
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Re: The Hamptons V8

Postby shakeycat on Wed Jan 14, 2009 7:28 pm

You're right ... 3 territories each. Is that too few? Should we beef it up with 8 more somethings?

Sailorseal, what is that strip of well-occupied land northwest of The Hamptons, the one faded out on the map?
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Re: The Hamptons V8

Postby LED ZEPPELINER on Wed Jan 14, 2009 7:30 pm

youde have to do 9 because of neutrals
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Forever linked at the hip's-banana! (That sounds strange, don't quote me.)
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