Incandenza wrote:1. oaktown's suggestion of eliminating the top and bottom rows and moving the bunkers one inward.
Obviously my thoughts on this are above. And it was just an idea, not a requirement for being stamped.
Incandenza wrote:2. the use of the term "killer neutrals". This is more for the CA type folk, but the question remains: can we use the term "killer neutrals", with all that term implies, in the instructions the same way that people can use the term "bombard" (i.e. with no explanation of the term, and the knowledge that the term itself will be fully understood)?
I doubt that most players outside of the foundry are familiar with the term, in part because it was unfortunate that "killer neutral" was the term that we settled on... it's not as clearly descriptive of the function as "bombard" is. "Reseting Neutral" would have been a better term, but it doesn't have much of a ring to it, now does it. So, sadly, I think you need to describe what's happening there.
Incandenza wrote:3. machine gun and No Man's Land instructions: there's been a lot of discussion about these instructions. If anyone has a better concept for how to succinctly describe the capacities of these terits, then please, don't be shy. Obviously the latter ties into Thing #2.
No man's land: reset to neutral at half original strength if held for one round.
Machine Guns: +2 auto-deploy; bombard no-mans land in a 90° forward arc (below); trenches and foxholes are safe from machine guns.
Not sure that helps much, but nobody else is stepping forward.