cicero wrote:Re the actual numbers I think 2 then 4 might well be fine, contrary to many posters I think ...
Does the map only really work well when the walls are inpenetrable? If so then that would require 2 then 5 or more I guess ...
I think we might end up needing a vote for this. We shall see how it goes.
Re the things you actually request feedback on ...
Colors - Speaking as a colourblind person I do like colors and where there is any ambiguity the bonus legend top right really helps.
Thanks I had hoped to get this issue over with quic. If there are any other people with issues or comments on the colors I would be glad to hear them. Thanks
Bonuses and subgroup bonuses - subgroups are definitely right as they are ... main color Bonuses I'm not so sure ... For example why is yellow (bottom right-ish) 22 when blue (top right corner) is only + 11 ? I appreciate that yellow is bigger etc and should be higher, but that much higher ?
I agree the sub bonuses are good. I might want to tweak the subgroup groupings in each color a bit. I tried to get each color to have sub groups of differing numbers. I did not want a color to have all 5 or all 4 and 7 subgroups.
And as for the overall color bonuses, I originally did those before the START/FINISH territories. That is why the numbers are off. Those really need to re redo based on the
1) number and type of subgroups each color has
2) Number of borders with other colored groups
3) Location on the map. Outer groups have less neutral borders to deal with
4) The respawn level. the lower the respawn level the harder to hold so the higher the bonus. Or the higher the respawn level the lower the bonus. Here is where I think we need the most discussion.
It seems to me that getting the main bonuses right is very much interdependent with the spawn/respawn levels ...
I agree.
WM