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[Abandoned] Guatemala

Abandoned and Vacationed maps. The final resting place, unless you recycle.

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What do you think? (Plz be honest)

Poll ended at Wed Jun 02, 2010 3:46 am

 
Total votes : 0

Re: guatemala(v8)

Postby jleonnn on Fri Aug 27, 2010 10:26 pm

ok... I'm really out of time with school and everything... I'll try to get it done by monday. so I'll redraw the border with the path tool and split the territ into two, got it.
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Re: guatemala(v8)

Postby RedBaron0 on Fri Aug 27, 2010 10:31 pm

ah.... ya know I could probably help you out graphically since I've got Photoshop, and I'm generally ok with it. Drop me a line if you'd like the graphical help. It's your map though, whatever you wanna do. And just so you know either way, you can save in GIMP as a .psd file so you can transfer your work from GIMP to Photoshop seamlessly.
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Re: guatemala(v8)

Postby jleonnn on Fri Aug 27, 2010 10:41 pm

oic. Can I email you the file?
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Re: guatemala(v8)

Postby RedBaron0 on Fri Aug 27, 2010 10:48 pm

sure, the email in my profile is the one I use most.
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Re: guatemala(v8)

Postby jleonnn on Sun Aug 29, 2010 4:53 am

ok, thnx!
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Re: guatemala(v8)

Postby RjBeals on Wed Sep 01, 2010 9:37 pm

you can try sumopaint

http://www.sumopaint.com/app/

it's free online - more for artistic painting but may work for maps?.
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Re: guatemala(v8)

Postby natty dread on Thu Sep 02, 2010 1:13 am

I wouldn't use an online graphics editor...

The problem with online apps is always the bottleneck of your internet connection.
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Re: guatemala(v8)

Postby haoala on Thu Sep 02, 2010 9:57 am

one of the things I think needs a quick fixing is the italicised times new roman-like font

will be looking forward to this map comng out!
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Re: guatemala(v8)

Postby RjBeals on Thu Sep 02, 2010 6:51 pm

personally I think this map has a long long way to go, graphically. I'm not bashing jleonnn in any sense. We all have to learn software, and he's stuck with it this far. But it's the same song and dance we've fought with for years. jleonnn - I would recommend digging up some graphic tutorials, working on the pixilated borders, color pallet (yellow and orange side by side are basically the same color), font, negative space.... you get the drift. In fact - if you want to learn, just start over and use this map as a reference only.

but the good news, I'm not a member who has any say on whether you move into the forge or not. just my 2 cents. sorry.


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Re: guatemala(v8)

Postby jleonnn on Fri Sep 03, 2010 4:44 am

k, thnx... OK Sep hols are here, 1 week no school. I should get the time for some cartography.
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Re: guatemala(v8)

Postby thenobodies80 on Fri Sep 03, 2010 7:52 am

RjBeals wrote:but the good news, I'm not a member who has any say on whether you move into the forge or not. just my 2 cents. sorry.


But you rarely speak nonsense ;)
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Re: guatemala(v8)

Postby jleonnn on Sat Sep 04, 2010 5:52 am

On the contrary, your knowledge of the art of cartography is infinite. BTW I hafta go off for 1 month next week. So I will get the new version done in 2 days.
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Re: guatemala(v9)

Postby jleonnn on Tue Sep 07, 2010 9:40 am

DONE

OK, I did the whole map over using the path tool. In my opinion I think it's way less pixelated.

Version 9


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Re: guatemala(v9)

Postby natty dread on Tue Sep 07, 2010 10:12 am

Sorry, but it is still pixelated... it looks better at some places, but at others you can clearly see the pixelation...

Are you making the borders on a separate layer from the land area?
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Re: guatemala(v9)

Postby Industrial Helix on Tue Sep 07, 2010 11:11 am

Wow... bright. Might want to desaturate those colors a tad.

The borders look better but there's some pixelation in areas.

And as cool as the Aztec calendar is, it seems out of place.
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Re: guatemala(v9)

Postby Victor Sullivan on Tue Sep 07, 2010 2:55 pm

Industrial Helix wrote:Wow... bright. Might want to desaturate those colors a tad.

The borders look better but there's some pixelation in areas.

And as cool as the Aztec calendar is, it seems out of place.

I agree. I think the font should be changed, too, as it is a tad difficult to read. Also, the abbreviations seem rather excessive. You think you could shrink that number from 9 to like 3 or 4? And another thing (sorry!), are there better ways you could rearrange/rename the "continents" (though that may be more of a gameplay thing)? Cuz right now you just have "North" and "West" and other ones named solely on their position on a map. Are there various terrain regions or political regions you could name the bonus areas after?

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Re: guatemala(v9)

Postby Industrial Helix on Tue Sep 07, 2010 5:12 pm

You know... i think that pixelation on the borders might be another layer from the previous borders.
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Re: guatemala(v9)

Postby RjBeals on Tue Sep 07, 2010 8:21 pm

better - but you used the pen tool - meaning vector paths? What the hell are these pixel's hanging out in the borders for?

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Re: guatemala(v9)

Postby jleonnn on Tue Sep 07, 2010 11:39 pm

Yes I used a separate border from the land one... I'll try again
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Re: guatemala(v9)

Postby jleonnn on Tue Sep 07, 2010 11:42 pm

RjBeals wrote:better - but you used the pen tool - meaning vector paths? What the hell are these pixel's hanging out in the borders for?

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Wat are you talking about?
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Re: guatemala(v9)

Postby RjBeals on Wed Sep 08, 2010 1:44 pm

Make sure when you stroke the path, it's on it's own layer. And the color territory layer is beneath it. Make sure the colors bleed underneath the borders.
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Re: guatemala(v9)

Postby jleonnn on Wed Sep 08, 2010 8:44 pm

k... cuz I everytime I bucket fill, some white spots apear near the border.
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Re: guatemala(v10)

Postby jleonnn on Thu Sep 09, 2010 9:59 pm

VERION 10

Click image to enlarge.
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IndustrialHelix wrote:Wow... bright. Might want to desaturate those colors a tad.


I added a black layer and lowered the opacity, should be slightly darker now.

natty_dread wrote:Sorry, but it is still pixelated... it looks better at some places, but at others you can clearly see the pixelation...

Are you making the borders on a separate layer from the land area?


I merged the layers and redrew some of the most pixelated areas, tell me exactly which part you think is pixelated plz.

Victor Sullivan wrote:I agree. I think the font should be changed, too, as it is a tad difficult to read. Also, the abbreviations seem rather excessive. You think you could shrink that number from 9 to like 3 or 4? And another thing (sorry!), are there better ways you could rearrange/rename the "continents" (though that may be more of a gameplay thing)? Cuz right now you just have "North" and "West" and other ones named solely on their position on a map. Are there various terrain regions or political regions you could name the bonus areas after?

-Sully

I changed the font and size, but I don't think there are any political names.
Last edited by jleonnn on Thu Sep 09, 2010 10:01 pm, edited 1 time in total.
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Re: guatemala(v10)

Postby the.killing.44 on Thu Sep 09, 2010 10:01 pm

What graphics program are you using?
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Re: guatemala(v10)

Postby jleonnn on Thu Sep 09, 2010 10:01 pm

Im using GIMP
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