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Setting Specific Players Up to Win [closed]

PostPosted: Sat Jul 18, 2009 6:50 pm
by Teflon Kris
A regular feature of open speed assassin games incorporates players deliberately enabling an opponent to win,


Here's a good example of a players excuse for repeatedly attacking another player's (yellow's) target when his target was green:

"well i did not know where he was since it was fog of war and i did not think u where his target. it thought he was after me.. and i was really after green... so i thought that the green in front of my guys was all he had but he accually had more. there u go bud"

This clearly doesn't stand up to logic as an excuse for helping another player to win. If the player in question "thought that the green in front of my guys was all he had" then he would logically attack green to win straight away (rather than attacking yelow's target for the first 3 turns).

In fact, the excuse actually proves guilt. Thinking green only had the territory in front of him and not attacking it (3) can only be because this guy didn't want to win.

What counts as evidence round here? Surely things are more cut-and-dried where assassin games are concerned?

Or do we all have to go to playing private and 1 v 1 games 'cos everything else is unsafe.

Re: Setting Specific Players Up to Win

PostPosted: Sat Jul 18, 2009 6:55 pm
by apb23
Game number?

Re: Setting Specific Players Up to Win

PostPosted: Sat Jul 18, 2009 7:07 pm
by Teflon Kris
Game 5279202 - No doubt anyone looking would say "It's fog of war" and how that somehow may give some strategic reason for attacking a someone else's target repeatedly when everyone has only 3 starts.

However, if the game evidence is discarded then surely the quote above is evidence?

If that isn't enough. he has just posted on my wall again "i may not want 2 win" !!!!!

Re: Setting Specific Players Up to Win

PostPosted: Sat Jul 18, 2009 7:29 pm
by apb23
U have a valid point...but they are also very low ranks and as you said b4 that could very easily be there "idea" of strategy.

Re: Setting Specific Players Up to Win

PostPosted: Sun Jul 19, 2009 12:26 am
by hwhrhett
to my experience in a public assassin game, youve got about a 50/50 chance that someone will kill someone that isnt their target.....

Re: Setting Specific Players Up to Win

PostPosted: Sun Jul 19, 2009 6:18 am
by Teflon Kris
I agree with the 50/50 chance of lunatics.

The question is, is "i may not want 2 win" ok?

It's ok to have players that play just to destroy games, not to compete?

Re: Setting Specific Players Up to Win

PostPosted: Sun Jul 19, 2009 8:21 am
by apb23
That's what seems wierd...I mean this person mite just be a suicider...but you never know.

Re: Setting Specific Players Up to Win

PostPosted: Sun Jul 19, 2009 9:53 am
by TheBro
Unfortunately this seems to be a case of stupidity... I don't think they're mutlis, as that was the first game they've ever played together. The only argument you have it the cookie wasn't trying to win. However, it appears he was going for his continent first, then went to attack green. He was trying to win; see statement 1.

Re: Setting Specific Players Up to Win [No Form]

PostPosted: Sun Jul 19, 2009 10:08 pm
by lancehoch
Are you looking to see if someone was conducting secret diplomacy in your game? Or is there something else? If this is simply a discussion on poor strategy in an assassin game, this thread will be moved to a more pertinent forum.

Re: Setting Specific Players Up to Win [No Form]

PostPosted: Fri Aug 07, 2009 7:13 am
by ManBungalow
Unless you suspect secret diplomacy or a multi, then I don't think anything is going to happen.

The hunters don't have the time to look at every game and judge there to have been suicide or not.