Page 1 of 1

Is this fair in your opinion?

PostPosted: Mon Apr 03, 2006 2:21 pm
by fubarcivic
Game 11037

Player love_monky_2 is, in my opinion, cheating. I thought I might be over reacting, so I'm curious to know what you think about this situation.

He starts his round, does all his moves, but doesn't complete the round (End Attacks). He simply waits till I play my round, then attacks some more, and ends his turn. Since the game was created as "double turns allowed", he gets to start his next round right away.

To me, it doesn't seem fair, but again, I might just be over reacting... What do you think?

PostPosted: Mon Apr 03, 2006 2:25 pm
by moz976
it's not really fair but not against the rules either. Seems like its simular to holding.
It's generally considered a crappy thing to do but for some reason people do it anyways.

..

PostPosted: Mon Apr 03, 2006 2:32 pm
by KoolBak
Agreed...I would go as far as to says its fubar!

Game 11810

PostPosted: Tue Apr 04, 2006 7:04 am
by Scarface
Shorty's doing it in this game too... could they be the same person?!?!

PostPosted: Tue Apr 04, 2006 7:38 am
by zip_disk
I've thought about that tactic before and how having active turn time limits might be a way to go. Basically when someone hits "Begin Turn" they only have a few hours to move then their turn ends regardless of whether they were done or not. People who take longer than that are usually either stalling or were interupted and have forgotten about the game.

After thinking about it though, you are playing in a game with double turns allowed and the only difference between double turn games and the regular freestyle games is specifically about getting an extra turn advantage over your opponent. So technically you knew or should've known about this strategy as well. If you don't like it, the best thing to do is just not play in games where its allowed.

PostPosted: Wed Apr 05, 2006 9:57 am
by fubarcivic
As I said, I was only looking for an opinion. I've learned my lesson about double turned games, but wondered if this bothered anyone else.

I think the idea of having a time limit for your turn would be a great idea. Just to be safe, it could be somewhere around 4-5 hours. Seeing each round is 24hrs long, I think that woul dbe sufficient in case of people's computers crashing, power outages, internet failures, etc...

PostPosted: Fri Apr 07, 2006 10:49 pm
by rocksolid
Word on another thread is that Lack is actually going to try to deal with this this weekend by building a time limit into your turn from when you receive armies to when you end. The problem right now is that as crap as it is to do it, you're almost obliged to strategically since it's not against the rules...