DirtyDishSoap wrote:Both terms are incredibly broad.
What you may think is the greatest idea in the world, could be the dumbest thing I've ever witnessed.
Poor strategy fit's the same damn bill as clueless, but at least it's somewhat narrower.
Just quoting myself since people are skimming past this.
Once again, the guy is leaving poor ratings for people who don't fit to his playstyle or his way of thinking. What I'm saying is that "Poor Strategy" & "Clueless" is just as bad. I could critique more of the reasons for bad terms/feedback to give to someone, but for now, let's just focus on these two alone.
Game 17278896I'll use this for an example right now, maybe to give everyone here a clearer picture. Hopefully no one will take a turn in the next 24 hours otherwise the argument will be muddled. Edit: Assume orange didn't have 32 in SA and had 10 instead. He took his turn.
Let's say instead of me having two cards, I now have five and it's my turn. I think a pretty good move would be me trying to eliminate orange and taking his cards, and then blue and then teal, so on and so forth. I take my turn but I get incredibly horrible dice, and instead, possibly have cost me the game for attempting a game winning or at least, securing an incredibly large lead. It's escalating, stuff like that happens all the time.
So now I have a butt hurt player who thinks that what I attempted is poor strategy
to him, because he didn't like what I attempted, or it didn't fit with his meta, so he gives me a negative feedback of clueless and poor strategy (and complainer). Nevermind the fact that he was eliminated in the game, not by me, but by someone else, or the fact that for a good chunk of the game, we were trading territories for cards.
Long story short. I don't understand why we have a feedback system that includes "Poor Strategy" or "Clueless".
Again, to beat an already dead horse, is that what may have looked like a great idea to me (which ended up badly), was a bad idea to him. Maybe it looked like a great idea to someone else, maybe someone else assumed I should have erred on the side of caution. I don't know what people think, but I rather identify a problem with either the feedback system, which to me, is in a poor state to begin with, or identify the problem with the player leaving these feedbacks because he "doesn't like how you're playing".
So no, I won't take the time out of my day to find five different games where I sit and reconstruct them piece by piece, to find and justify what is great strategy and to make the player on the receiving end of that feedback look not clueless.