lancehoch wrote:king achilles wrote:For how many rounds and do you think that is enough to confirm that they are in a secret alliance in this game?
It depends, doesn't it? I would hope that someone else can confirm what I saw (preferably a snapshot from the OP or someone else in the game) before you act on the information, but a secret alliance is a secret alliance. In some instances, even one round is enough.
When looking for a secret alliance, without any direct evidence (PMs or wall posts) I would think the question should be whether it affected the gameplay (not just if they benefitted, but if at least one player's actions changed because of it).
Anyone else have any thoughts?
Well, 100% sure it is NOT enough to confirm anything. I often happen not to deploy troops on one border, and if my neighbour do the same then the border remains unprotected. It is not secret alliance since we didn't communicate, it's better because I can break it whenever I feel it! It's just smart play. If both player have bigger threat to consider they should not use time on this border. Some people prefer to formalize an agreement, but having an agreement with one player sometimes incites other player to do agreement as well against your alliance, typically the case in 4 players game, and therefore not loading a border but not making formal alliance is often a very good strategy.
Therefore you can't judge guilty two people of SD for ONE case of unprotected border if there isn't any obvious proof ( wall message).
I checked the game, there is nothing. Spurious report and no evidence at all brough by the OP. If he want them guilty he could analyse the log and explain why he thinks so.
Comments: It's clear from the course of the game. Look at the attack logs.
I looked at the log, both accused players had a big fight during round 6 and 7 and then stopped to make other fights. Make sense.