BoganGod wrote:clangfield wrote:DJPatrick wrote:Hey..<insert Deity here> freak...none of these games have you in them...why does it bother you so...Ratings are subjective and yes some pps are sore losers but why the post? Did he bad-mouth a multi or are you just lost for something to do on the site gamewise and decided to vent your spleen...really, the players involved should post if it concerns THEM!
Or... thanks to the OP for pointing out a potential risk to one's ratings, should one care about them.
This player is showing a pattern of 5 stars if he wins, 1 if he loses, which is abuse of the ratings system in my view
. I shall be adding him to my foe list so that I don't receive unjust ratings.
Foed over potential ratings abuse? Wow.
I'm with canetoad DJ. What made the OP trawl through ratings like that. Looking for something he could believe in, rather than the far fetched tale of the carpenter with a lot of male friends and perforated hands.
WHY DO WE STILL HAVE A NON WIN/LOSS DEPENDANT RATINGS SYSTEM?????
So that people can appreciate your play, even if you don't win. The win percentage tells you how often they win; the ratings tell you how they played the game.
What alternative would you propose to allow identification of playing (or rating) styles that you might wish to avoid? Wouldn't you want to know if someone is a likely truce breaker or teammate killer? You may not be bothered, and are prepared to take on all comers: but would you concede that not everyone sees their games the same way?
Those of us from the world of data would, by nature, see an unusually low number and be curious as to its origin. As someone who plays just for fun, and only has limited games, I would certainly check out a 3.7 rating, and foe someone whose attitude - in this case borne out by their ratings left - suggests they are not likely to be enjoyable for me to play.
As has been discussed elsewhere, people foe for very personal reasons, and it's not something that anyone else should declare to be right or wrong.