geots & SirJohn13[cleared]es
Posted: Mon Dec 31, 2012 6:18 pm
Accused:
geots
SirJohn13
The accused are suspected of:
Conducting Secret Diplomacy
Game number(s):
Game 12053905
Game 12053907
Game 12053909
Game 12000919
Game 12053894
Comments:Antarctica Fog Terminator: Game 12053905 geots has base "O" takes regions AP1 then AP2.... While SirJohn13 has neighboring base "N", SirJohn takes regions AP5, AP3. SirJohn13 leaves a single on AP3, while geots deploys 5 to make 11 troops on adjacent AP2. geots doesn't take AP3 though he has 11 v 1 troop advantage. Why? They are both from the clan "A fistful of Sixes". By not taking AP3 & breaking SirJohn of a bonus, geots was attempting to allow SirJohn to run the table at the south pole. They are cheating.
Antarctica Fog Terminator: Game 12053907: geots has Bases "B" & "C", takes regions Mau3,4. SirJohn13 has bases "D" & "K". SirJohn develops bonus off of base K. geots then takes regions Mau 5 & 6. SirJohn takes FL4 from base D, which is next to geots' two bases. then geots reveals the secret alliance established before game even started, geots takes FL1, sees SirJohn and blows right on past him w/o attacking him, taking FL2, Mar1,Mar3. geots forts 2 troops to the far front of Mar3, knowing that he is safe from SirJohn his teammate, geots forts 2 troops to FL1 (Not to block SirJohn), but to block Base E (a non-clan member) from coming around. Then to cover his tracks, posts in game chat "peace green?" Who would allow peace when you need two regions in same district to bonus. No one but a Fistful of Sixes clan member would allow an opponent to keep a bonus and not try to take FL1 or FL2 for their own bonus. Then goets, knowing the security of his teammate, advances to AL1,2. Oh and The remaining troop from FL1 was moved to AL2 (front line), which left 1's from Mau3,4,5,6 FL1,2 , and SirJohn his teammate right in the middle of all those unprotected 1's being at FL4. Another scenario was brewing in another sector: Yellow Silversun was sitting on AL5, close to going to South Pole, Sirjohn with 23+ troops takes AL7 and is now adjacent to Silversun, which SirJohn gladly reduces Silversun's stack & Neutral Sector to make it easier for geots to go through Silversun & South Pole. When geots is ready to make attack run, Sirjohn clears his troops off his bases, still not attacking the rows of 1's that gives geots the bonuses & fuels his victory.
Antarctica Fog Terminator: Game 12053909: When geots & SirJohn13 are not neighbors, you get to see how they attack opponents with fervor to break them of their bonuses.
Antarctica Fog Terminator: Game 12000919: When geots & SirJohn13 are not neighbors, they attack opponents to break enemy bonuses, they don't allow someone to hold a single bonus that has 1's next to them. Oh but if it was a fellow clan member, you bet, "you are safe, you can have 1's and I won't hit you". They are cheats.
Peloponessian War Fog Terminator: Game 12053894: Here geots and SirJohn13 are neighbors. geots reduces the neutral that separated SirJohn and himself. Why? Knowing that SirJohn had 5 spoils (cashing for 12 troops), geots collected his 5th spoil, when SirJohn's next turn approached, SirJohn would cash, kill geots for a mid-turn double cash. With the turn prior goets reduced the neutral allowing for his teammate to run the table. They are clan members, they log into each others account and they both knew that if SirJohn killed geots he would get a mid-turn double cash for 15 & 20 troops to run the table. What's the harm in allowing your teammate to kill you for the greater good of running the table and taking 20-25 points from 6 other players, knowing that your "A fistful of Sixes" clan member will return the favor.
geots
SirJohn13
The accused are suspected of:
Conducting Secret Diplomacy
Game number(s):
Game 12053905
Game 12053907
Game 12053909
Game 12000919
Game 12053894
Comments:Antarctica Fog Terminator: Game 12053905 geots has base "O" takes regions AP1 then AP2.... While SirJohn13 has neighboring base "N", SirJohn takes regions AP5, AP3. SirJohn13 leaves a single on AP3, while geots deploys 5 to make 11 troops on adjacent AP2. geots doesn't take AP3 though he has 11 v 1 troop advantage. Why? They are both from the clan "A fistful of Sixes". By not taking AP3 & breaking SirJohn of a bonus, geots was attempting to allow SirJohn to run the table at the south pole. They are cheating.
Antarctica Fog Terminator: Game 12053907: geots has Bases "B" & "C", takes regions Mau3,4. SirJohn13 has bases "D" & "K". SirJohn develops bonus off of base K. geots then takes regions Mau 5 & 6. SirJohn takes FL4 from base D, which is next to geots' two bases. then geots reveals the secret alliance established before game even started, geots takes FL1, sees SirJohn and blows right on past him w/o attacking him, taking FL2, Mar1,Mar3. geots forts 2 troops to the far front of Mar3, knowing that he is safe from SirJohn his teammate, geots forts 2 troops to FL1 (Not to block SirJohn), but to block Base E (a non-clan member) from coming around. Then to cover his tracks, posts in game chat "peace green?" Who would allow peace when you need two regions in same district to bonus. No one but a Fistful of Sixes clan member would allow an opponent to keep a bonus and not try to take FL1 or FL2 for their own bonus. Then goets, knowing the security of his teammate, advances to AL1,2. Oh and The remaining troop from FL1 was moved to AL2 (front line), which left 1's from Mau3,4,5,6 FL1,2 , and SirJohn his teammate right in the middle of all those unprotected 1's being at FL4. Another scenario was brewing in another sector: Yellow Silversun was sitting on AL5, close to going to South Pole, Sirjohn with 23+ troops takes AL7 and is now adjacent to Silversun, which SirJohn gladly reduces Silversun's stack & Neutral Sector to make it easier for geots to go through Silversun & South Pole. When geots is ready to make attack run, Sirjohn clears his troops off his bases, still not attacking the rows of 1's that gives geots the bonuses & fuels his victory.
Antarctica Fog Terminator: Game 12053909: When geots & SirJohn13 are not neighbors, you get to see how they attack opponents with fervor to break them of their bonuses.
Antarctica Fog Terminator: Game 12000919: When geots & SirJohn13 are not neighbors, they attack opponents to break enemy bonuses, they don't allow someone to hold a single bonus that has 1's next to them. Oh but if it was a fellow clan member, you bet, "you are safe, you can have 1's and I won't hit you". They are cheats.
Peloponessian War Fog Terminator: Game 12053894: Here geots and SirJohn13 are neighbors. geots reduces the neutral that separated SirJohn and himself. Why? Knowing that SirJohn had 5 spoils (cashing for 12 troops), geots collected his 5th spoil, when SirJohn's next turn approached, SirJohn would cash, kill geots for a mid-turn double cash. With the turn prior goets reduced the neutral allowing for his teammate to run the table. They are clan members, they log into each others account and they both knew that if SirJohn killed geots he would get a mid-turn double cash for 15 & 20 troops to run the table. What's the harm in allowing your teammate to kill you for the greater good of running the table and taking 20-25 points from 6 other players, knowing that your "A fistful of Sixes" clan member will return the favor.