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artur1 [NOTED]

PostPosted: Sat Feb 27, 2010 2:42 pm
by b00060
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Accused:

artur1
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The accused are suspected of:

Abusing freestyle missed turn in first round to gain control and advantage of the game by getting back to back turns. I have listed a few examples below and this has been documented before as abuse.



Game number(s):

Game 6408962
Game 6356818
Game 6366312



Comments:

Re: artur1

PostPosted: Sat Feb 27, 2010 3:03 pm
by alster
b00060 wrote:\
Accused:

artur1
\


The accused are suspected of:

Abusing freestyle missed turn in first round to gain control and advantage of the game by getting back to back turns. I have listed a few examples below and this has been documented before as abuse.



Game number(s):

Game 6408962
Game 6356818
Game 6366312



Comments:


Well - b00060 being the first one to be warned for something similar.
http://www.conquerclub.com/forum/viewtopic.php?f=239&t=97871&hilit=manual+miss+turn#p2232990

What was noted there:
by king achilles on Thu Oct 01, 2009 4:21 am
Although there is nothing saying that you have to deploy first, however, to intentionally make the other player wait because you intend to miss the deployment stage is not right. With all those games provided here, you managed to let all those players wait(even though you are actually there to deploy your troops), just so that you can have the first turn? Whether there is an advantage in this or not, the whole setup, from creating manual/freestyle games and deliberately missing the deployment stage is already wrong.


IMO - You can't compare the situations. The games posted re artur1 above, is not abuse. The posted games are not manual drops but automatic. Generally, it's perfectly fine to miss a turn in freestyle in order to get a reversed play order (and it's not possible to get back-to-back turns anymore). If you set up a bunch of 1v1 freestyle games, leaving, coming back - not taking your turn in round one is the sensible/tactical way to do it. Why just hand over that advantage to the guy who went first (who already got the benefit of moving first in peace and quiet)? It simply doesn't make sense to impose an unwritten rule that prevents the person starting a freestyle game to reduce the advantage already gained by the person joining the game set up.

What has been considered to be an abuse is doing this systematically on the Citi Mogul map with a manual drop. Albeit the quote above from b00060's warning is quite broadly worded, it only covers manual games (as the deployment stage there is just a formality I assume). Doing it on the Citi Mogul map is also a huge advantage due to the bonus system. You don't get such a bonus shock on this map.

Re: artur1

PostPosted: Sat Feb 27, 2010 3:40 pm
by Imaweasel
So it is ok due to what map you are using?

I am just wondering?

Re: artur1

PostPosted: Sun Feb 28, 2010 2:26 am
by alster
by king achilles on Thu Oct 01, 2009 4:21 am
Although there is nothing saying that you have to deploy first, however, to intentionally make the other player wait because you intend to miss the deployment stage is not right. With all those games provided here, you managed to let all those players wait(even though you are actually there to deploy your troops), just so that you can have the first turn? Whether there is an advantage in this or not, the whole setup, from creating manual/freestyle games and deliberately missing the deployment stage is already wrong.


On a general level - this statement is problematic as it adds an unnecessary "gross abuse" rule for people to abide.

I would suggest:

1. Implement a change to the game engine causing missing one's freestyle move to let the next player go (blocking the missing player). The 12h block was implemented to (as one of the changes in this respect) avoid de facto double turns. Now, missing going second in a 1v1 game gives the perverse outcome that you get an additional 12h blocking the other player (not only getting more than the 12h each player generally have, but also giving double round/area bonuses). In short, these changes caused a way to tactically miss a round. Nothing wrong with using the game engine, but if it's deemed troublesome, change the game engine.

2. Don't hate the player, hate the game. For some reason, the mods felt urged to set out a rule limiting the way players play the game (as allowed by the game engine). It's really unnecessary and only causes additional work for the mods (besides the fact that people can't play as they choose). Until implementing a game engine change, I'd suggest repealing the above quoted mod statement/rule. And if no such game engine change is forthcoming, well, then it's obviously not considered to be an issue and, hence, this tactic should obviously be allowed.

Re: artur1

PostPosted: Tue Mar 09, 2010 8:16 pm
by Evil Semp
Even though no rules have been broken artur1 has been encouraged not to intentionally miss turns as it does take away from the other players enjoyment of the game. This has been NOTED.