Conquer Club

commanderdave Farming [warned] BG

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Re: commanderdave Farming [warned] BG

Postby hmsps on Tue Jul 24, 2012 12:18 pm

Agreed, in fact I should be able to set up games other than private with either a point limit or rank limit. ITs the only ay some low ranking players will improve
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Re: commanderdave Farming [warned] BG

Postby MoB Deadly on Tue Jul 24, 2012 12:47 pm

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Re: commanderdave Farming [warned] BG

Postby afroaction on Tue Jul 24, 2012 2:01 pm

hmsps wrote:Agreed, in fact I should be able to set up games other than private with either a point limit or rank limit. It's the only way some low ranking players will improve


Not only that it would improve nobs, it would prevent a crap load of multis point whores joining higher ranked games just to gain points, and make it pretty clear to the mods of the farmers who are consistently joining games with lower ranks to stack their stats.

In real life, you start from the bottom up, and work yourself up. You would never see a little League Team play the Major Leagues Team for the Championship? Why is that way in CC Land?
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Re: commanderdave Farming [warned] BG

Postby jgordon1111 on Tue Jul 24, 2012 6:04 pm

jghost7 wrote:
KraphtOne wrote:I feel like you guys missed something...

jghost7 wrote: If creating 5 player games is against the rules, either state it in the rules or remove the option

making 5 player games isn't against the rules... making a bunch of them at a time is...

...


Once again, this is not stated anywhere in the rules. If there is a limit then there should be a note addressing it or a hard limit implemented by code. If the only reason bringing attention to 5 player games is NRs, then they should address it from that direction rather than from the creators of the game. Plenty of solutions, with this warning being among the worst.


eddie2 wrote:he is not creating 1 map 1 setting all the time to attract new recruits he keeps on changing the map..

the guy changed maps because he's not an idiot, and thought he could skate the rule...

quick... make 20 games on 20 different simple maps with these settings "no spoils, adjacent reinforcements" (make sure the map isnt stupidly simple like lux)

no psycho is going to join more than maybe 1 of these games while they are on the back page... and within 15 minutes, they are gone baby gone off the back page and just waiting a day or 2 on the new recruit train to roll in...


You are making assumptions regarding another players intent, dramatizing it to make it sound like it was his intent to farm. Either way, he should be able to create the games that he enjoys playing without being subject to this. There are too many possible solutions for this perceived issue for it to have to depend on a vague statement of a rule.



The ability to prevent NRs from joining specific games is already a feature of the site as is evident by the ability to enforce a 'New Recruit Vacation'. If you are going to try to punish players for playing NRs at least give them the option to screen them out so that you can eliminate 5 players games from CCs vague ass rule.

Thanks,

J


+1 give us the capability to screen them out
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