Extreme Ways wrote:Max are you the arsonist
I don't know my exact role yet other that I'm Town.
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Extreme Ways wrote:Max are you the arsonist
Maxleod wrote:jfm10 wrote:SoN!c wrote:ALL ROLES SENDED OUT! PUT ON YOUR HATS BOYS, IT'S MAFIA TIME!
Setup
2 Mafia Goon with altered Role Modifications for balance (the intro could give away some hints or clues on the matter like the "You need to control. Because you know the game surprises you" quote)
1 possible Mafia Traitor
8 Town
1 3P
with Mod promise that only Cop, Doctor, Vigilante, Jailkeeper, Firefighter, Roleblocker and some hidden scum powers are in the game (again, all with altered Soft Role Modifications for balance, the 3P not included)
The Mafia is composed of "Mad Vincent Vega Vengeful" and Don Giovanni “Big Tuna” Gambino!
Mechanics
Day start
Role Modifications
According to mafia game roles , the Traitor is an assigned role. Would it be safe to assume that this game Mafia can choose any of us to be a potential Traitor?
The way I read it is that there may or may not be a traitor, nothing else...
Ragian wrote:You don't know your role? Have you read your role PM?
kongming3 wrote:While strange, I'm not willing to vote Max off that. Would be weird for scum to come out and say "I'm not scum guys I promise I have one of those town roles, haven't decided which one yet but I promise I totally am one." He also wasn't under any pressure to claim beyond non-arsonist anyway, though I am confused about the mod-prompted question.
SoN!c wrote:ALL ROLES SENDED OUT! PUT ON YOUR HATS BOYS, IT'S MAFIA TIME!
Setup
2 Mafia Goon with altered Role Modifications for balance (the intro could give away some hints or clues on the matter like the "You need to control. Because you know the game surprises you" quote)
1 possible Mafia Traitor
8 Town
1 3P
with Mod promise that only Cop, Doctor, Vigilante, Jailkeeper, Firefighter, Roleblocker and some hidden scum powers are in the game (again, all with altered Soft Role Modifications for balance, the 3P not included)
The Mafia is composed of "Mad Vincent Vega Vengeful" and Don Giovanni “Big Tuna” Gambino!
Mechanics
Day start
Role Modifications
jfm10 wrote:Loose Canon wrote:All of the pre tik tok posters got a reasonably clean look early doors in my book.
Ok I'm curious why Kong said he was a simple fishmonger still, but at the moment that's still curiousity more than suspicion.
That left the gen zzz ers - king,strike,Traf,homer.
Now Ew seems to have gone to sleep too. I'm wondering if Ew isn't deliberately trying not to look helpful though?
And now rag is grabbing some shuteye too.
Rag could be overplaying his id rather we didn't talk about ... because that gives mafia a chance to hide behind fluff making him by implication town, line of posting.
I don't really have anything to go hard on anyone with yet though.
I was kind of having a vibe on Max and you left him out.
Ragian wrote:Are you the arsonist, Traf?
Charle wrote:SoN!c wrote:ALL ROLES SENDED OUT! PUT ON YOUR HATS BOYS, IT'S MAFIA TIME!
Setup
2 Mafia Goon with altered Role Modifications for balance (the intro could give away some hints or clues on the matter like the "You need to control. Because you know the game surprises you" quote)
1 possible Mafia Traitor
8 Town
1 3P
with Mod promise that only Cop, Doctor, Vigilante, Jailkeeper, Firefighter, Roleblocker and some hidden scum powers are in the game (again, all with altered Soft Role Modifications for balance, the 3P not included)
The Mafia is composed of "Mad Vincent Vega Vengeful" and Don Giovanni “Big Tuna” Gambino!
Mechanics
Day start
Role Modifications
Jailkeeper, Roleblocker and Doc could have stopped Arsonist and or Vigilante ... going to be an interesting day.
Only 1 kill out of a possible 3 kills, I agree it is a good night. Not sure if Vigilante would use his powers yet.
kongming3 wrote:I believe it was confirmed that jailkeeper/doctor wouldn't protect against arsonist, but I went back to check and wasn't able to find anything so I could be wrong.
It's worth mentioning that kingm had some strange inconsistencies and voting habits day 1 that led to EW being suspicious of him (and voting him). EW then specifically brought up that mafia often likes to just kill people suspicious of them and gets away with it even if it might seem obvious - the fact that he just so happened to die at the next night makes kingm a relatively probable suspect for being scum. EW did sign-post the chain of events very obviously though so it could still be a set-up.
I find Traf's opening post D2 to be very strange. He clearly has some level of knowledge about arsonist as a role given his experience, the information given and discussed this game, and that he's familiar with Docs not saving Arsonist kills. Yet, he gets the first post of the day and immediately sets the narrative that because the arsonist didn't get a kill they therefore didn't move or must have been blocked? Ignoring or conveniently "forgetting" the fact that the entire mechanic of the arsonist is setting up delayed kills? It seems far more likely that the arsonist simply used the night to prime more people to setup for a future night mass killing. And your reasoning of arsonist wanting quick early kills doesn't hold water either. The 3P wants to kill everyone and be the last one standing as fast as possible yes, but priming four people and killing them all on the fifth night takes a lot fewer nights than priming one killing one priming one killing one and so on. Hiding among 10 people to avoid crossfire until you can kill a whole group is also a lot easier and safer than being one of 4 left and dying to mafia or town lynch while you still need two full nights to set back up a primed and ignitable target.
Vote Traf
I'd also like to say that this is not a haphazard potshot/light-pressure vote. I very much think town should be looking to lynch scum today, and if everyone treats votes as a casual way of applying pressure with no real follow through, scum inevitably ends up being the ones who can sway votes early with any conviction and potential lynches virtually always end up trailing off except for those that end with town hanging.
SoN!c wrote:
The jailkeeper is the classic version: the one that protects its target from any number of kills, but also Roleblocks the target at the same time. That protection includes the "prime" action or "ignite" kill of the arsonist (or any other scum night action).
The jailkeeper is the only strong town role that has not been soft-altered (Because firefighter and jailkeeper are the 2 main roles to counter the arsonist).
Only the jailkeeper and the firefighter will protect town against the arsonist "ignite kill" (The "ignite-kill" pierces Doctor and Bulletproof protection). Because Jailer is also a Roleblocker, the Jailkeeper is never allowed to self-target, while the firefighter is. The firefighter's actions are ofcourse solely focussed on the arsonist while the jailkeeper actions also targets or counters the mafia.
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