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Issues with old map co-ords

PostPosted: Thu May 21, 2009 5:01 pm
by the.killing.44
Well, I've seen a couple complaints about this and now that I look at it more, there are numerous old maps on which the 888s or color code + 2-digits numbers literally go off the map and can't be seen.

(colors designate how bad they are)

    Alexander's Empire
    • Indian Interior — move the co-ords down and left
    Image
    Ancient Greece
    • Phrygia — move the co-ords down and left
    Image
    Europe
    • Iraq — move the co-ords left
    Image
    Pearl Harbor
    • K6 — move the co-ords up and left
    Image

We could easily change the XML files, but changing circle locations would be harder. Plus Greece needs a revamp (I know K started one) badly in any case.

.44

Re: Issues with old map co-ords

PostPosted: Thu May 21, 2009 5:16 pm
by Gilligan
Perhaps you could screenshot those cases so others can see what you are talking about?

Re: Issues with old map co-ords

PostPosted: Thu May 21, 2009 5:23 pm
by the.killing.44
Check the edited first post ;)

.44

Re: Issues with old map co-ords

PostPosted: Thu May 21, 2009 8:51 pm
by AndyDufresne
Fixing cases like the above mentioned ones is something we should definitely look into, because it affects gameplay and general enjoyment of the map.


--Andy

Re: Issues with old map co-ords

PostPosted: Fri May 22, 2009 2:52 pm
by sailorseal
In several of the cases, moving it to the left would make the army circle seems off center, this might cause trouble with the editing plan.

Re: Issues with old map co-ords

PostPosted: Fri May 22, 2009 6:34 pm
by the.killing.44
sailorseal wrote:In several of the cases, moving it to the left would make the army circle seems off center, this might cause trouble with the editing plan.

The ability to play trumps aesthetics 10 out of 10 times.

.44

Re: Issues with old map co-ords

PostPosted: Fri May 22, 2009 6:45 pm
by sailorseal
the.killing.44 wrote:
sailorseal wrote:In several of the cases, moving it to the left would make the army circle seems off center, this might cause trouble with the editing plan.

The ability to play trumps aesthetics 10 out of 10 times.

.44

I was saying do both, it would take someone with the PSD 2 seconds to move them

Re: Issues with old map co-ords

PostPosted: Sun May 24, 2009 2:38 am
by yeti_c
sailorseal wrote:
the.killing.44 wrote:
sailorseal wrote:In several of the cases, moving it to the left would make the army circle seems off center, this might cause trouble with the editing plan.

The ability to play trumps aesthetics 10 out of 10 times.

.44

I was saying do both, it would take someone with the PSD 2 seconds to move them


Did you actually read .44's posts?!

C.

Re: Issues with old map co-ords

PostPosted: Sun May 24, 2009 11:33 am
by sailorseal
yeti_c wrote:
sailorseal wrote:
the.killing.44 wrote:
sailorseal wrote:In several of the cases, moving it to the left would make the army circle seems off center, this might cause trouble with the editing plan.

The ability to play trumps aesthetics 10 out of 10 times.

.44

I was saying do both, it would take someone with the PSD 2 seconds to move them


Did you actually read .44's posts?!

C.

Well I actually did yeti! :roll:

We could easily change the XML files, but changing circle locations would be harder. Plus Greece needs a revamp (I know K started one) badly in any case.

I was saying that even though it is "harder' it still needs to be done