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Gameplay Things You Can Do With XML?

PostPosted: Mon May 11, 2009 2:40 pm
by dolomite13
Is there a list anywhere of all of the gameplay things you can do with the xml and maps for mapmakers to be able to use in their map designs.

What I mean is things like.

Continent A = 6 bonus
Continent B = 3 bonus
Autodeploy +X to Territory Y
Autodeploy -X to Territory Y
Bonus +X for Teritory C + Teritory D + Teritory F

--D



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Re: Gameplay Things You Can Do With XML?

PostPosted: Mon May 11, 2009 3:19 pm
by MrBenn
There is a comprehensive guide to XML features in the XML Tutorial

The features you describe are all possible, and are explained in the above tutorial... unless in your reference to Autodeploy you're referring to a Conditional Autodeploy, which is not yet available (and is one of the most requested XML alterations ;-))

Re: Gameplay Things You Can Do With XML?

PostPosted: Mon May 11, 2009 3:21 pm
by dolomite13
MrBenn wrote:There is a comprehensive guide to XML features in the XML Tutorial

The features you describe are all possible, and are explained in the above tutorial... unless in your reference to Autodeploy you're referring to a Conditional Autodeploy, which is not yet available (and is one of the most requested XML alterations ;-))


Thanx =)