GRAPHICS
Posted: Sun Feb 01, 2009 10:23 pm
Why do people focus so much on graphics? I really am asking. I do not see why maps with great game play but okay graphics never seem to move...
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://rc.conquerclub.com/forum/
https://rc.conquerclub.com/forum/viewtopic.php?f=127&t=76655
the.killing.44 wrote:Because maps need graphics to advance. Eye sores are almost just as unplayable as a map formatted like:
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Graphics are the map.
.44
sailorseal wrote:Why do people focus so much on graphics? I really am asking. I do not see why maps with great game play but okay graphics never seem to move...
samuelc812 wrote:A lot of people will play a map because of the way it looks, regardless of gameplay. If you drew in Paint, 24 Army Circles and called it a map, and quenched it next to nobody would play it, trust me
sailorseal wrote:Why do people focus so much on graphics? I really am asking. I do not see why maps with great game play but okay graphics never seem to move...
gimil wrote:I actually think that feedback has become more balanced that it used to be. I remeber a time when it was next to impossible to get feedback on the gameplay or a map. Now a days there are more people around who take the time to fully analyis maps gameplay.
AndyDufresne wrote:Everyone can comment on graphics, so most everyone does. Fewer people can, or want maybe is a better word, to take time looking to game play---it's a simple fact of the Foundry ever since it first started.
--Andy
AndyDufresne wrote:Everyone can comment on graphics, so most everyone does. Fewer people can, or want maybe is a better word, to take time looking to game play---it's a simple fact of the Foundry ever since it first started.
oaktown wrote:AndyDufresne wrote:Everyone can comment on graphics, so most everyone does. Fewer people can, or want maybe is a better word, to take time looking to game play---it's a simple fact of the Foundry ever since it first started.
There are certainly more folks around who are willing to give feedback about gameplay, as the longer we do this the more folks feel comfortable doing so. But breaking down the gameplay of a map - especially a tricky map like Das Schlos - takes a long time. I can look at a map and decide in 10 seconds if I like the color or not, but it requires a long sitting to decide if I like the gameplay or not.
I passed off the gameplay stamp because I lost the will to look at each and every map for an extended period of time.
Anyway, I think the original question has been answered... was there a point to this thread?