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Map descriptions[moderated]

PostPosted: Tue Jan 06, 2009 9:42 am
by gimil
I have just PM'ed every single person that has ever been involved in the development of a map to give a few lines description of their maps. This thread will be used to compile all those descriptions to transfer over to database for chipvto use.

Please don't post anything other than descriptions in here, it will make the project much easier to work with :)

If you didn't recieve the PM and you have your own map please if you could be so kind fill out this form for your map making a description no more than a few lines (small paragraph) long.

Map name:
Map Description:



thanks

Re: Map descriptions for map info. project [moderated]

PostPosted: Tue Jan 06, 2009 2:24 pm
by pamoa
Map name: Holy Roman Empire 1648
Map Description: This map is based upon the boundaries set for mainland Europe following the Peace of Westphalia in 1648.
Territories: 42
Gameplay features: It is a doublelayer bonus map as in addition to the Empire "kreis" (circle) and Europe "regions" there is "areas of influence" representing the 5 main powers of the time. If you control all the 5 powers you are elected Emperor.

Re: Map descriptions for map info. project [moderated]

PostPosted: Tue Jan 06, 2009 4:41 pm
by Lone.prophet
Map name: The Netherlands
Map Description:
this is a map of the Netherlands

Re: Map descriptions for map info. project [moderated]

PostPosted: Tue Jan 06, 2009 5:13 pm
by ZeakCytho
Map name: Archipelago
Map Description: An averaged sized (43 territory) map of a fictional chain of islands with purely classic gameplay.

Re: Map descriptions for map info. project [moderated]

PostPosted: Tue Jan 06, 2009 6:19 pm
by edbeard
Map name: Caribbean Islands
Map Description: A medium sized (42 territories) "Classic Style Gameplay" map focused on the region of the Caribbean. It contains British and Spanish ships with names based on naval captains involved in the War of Jenkins Ear and other naval captains of the region and that general era.



Map name: South America
Map Description: A medium sized (44 territories) "Classic Style Gameplay " map focused on the continent of South America. Continents are based on the various geographical regions of that continent.



Map name: Operation Drug War
Map Description: An Objective map of 24 starting territories and many neutral starting territories with a theme of drug gangs versus the police. There are four separate objectives, two focusing on each side of the conflict, but all four share one territory. The map contains many non-standard gameplay features including neutral starts, bombardment, and autodeploy. The objectives aren't the only route to victory. There are multiple options for bonuses which don't follow the basic continent style and can be used to eliminate your opponents or help hold an objective.



Map name: Haiti
Map Description: A small sized (30 territories) "Classic Style Gameplay" map focused on the country of Haiti. Continents are based on governmental districts which have been combined and stretched in order to balance the gameplay.


Map name: Land and Sea
Map Description: A medium sized (52 starting territories) "Classic Style Gameplay" map focused on the world as a whole. In addition to the 52 starting territories, the Mediterranean Sea is a neutral starting territory which connects the Atlantic and Indian Oceans. Continents are based on land masses (the seven continents) and major bodies of water. Connections between land and water are indicated on the map. Two connections across land are also indicated on the map.

Re: Map descriptions for map info. project [moderated]

PostPosted: Tue Jan 06, 2009 6:23 pm
by TaCktiX
Map Name: The Citadel
Map Description: This map depicts a military college's campus, using several details from the actual campus. The gameplay is fairly open, and classic except for a killer neutral attached to the central Parade Deck territory.

Re: Map descriptions for map info. project [moderated]

PostPosted: Tue Jan 06, 2009 6:46 pm
by MrBenn
Map Name: Europa
Map Description: Every European country from Albania to Vatican City is here, with many dependent territories too... Europe as it really is!

Re: Map descriptions for map info. project [moderated]

PostPosted: Tue Jan 06, 2009 7:23 pm
by zim
Map name: World 2.1
Map Description: A large map (113 territories) that aims to allow players to conquer a reasonably accurate representation of the contemporary world while retaining the spirit of "Classic". A good "next step" for Classic fans.

Re: Map descriptions for map info. project [moderated]

PostPosted: Tue Jan 06, 2009 8:45 pm
by wcaclimbing
Map Name: Oasis
Map Description: A large (160+ territories) objective map. All players start randomly spread around the edges of the map, with a huge Neutral desert in the middle. The goal is to collect bonuses from territories (Oases) scattered throughout the desert and eventually take control of the three-part Grand Oasis. Hold that objective for one round to win the game.
Territories: 146
Starting Territories: 50
Gameplay Features: Conquest Gameplay, Neutral Territories, army decay.

Re: Map descriptions for map info. project [moderated]

PostPosted: Wed Jan 07, 2009 9:11 am
by chipv
I'm not sure if this is too much to ask but could we have a brief list of non-standard features as well please especially for newer maps?

So just list these at the end.

Adjusted Territory Bonus
Instead of your standard +1 for every 3 territories, after 9 territories, the territory bonus amounts have been adjusted to give out differently.

Autodeploy / Decay
Armies are automatically placed or taken away from specific territories on the map. If taken away the total army count on the territory cannot go below one.

Buildings

Multiple territories in one area of the map are represented by a single territory in another part of it.

Bombardments
Some territories bombard instead of attacking. After the attacker wins in a bombardment the defending territory is replaced with a neutral army and the attacker cannot advance.

Capitals
A specific form of double dipping that appears as a single or a group of single strategic territories.

Collections
Unlike continents these only require a specific amount of the designated territories to gain a bonus.

Conquest Gameplay
Players only start with a small number of territories and must conquer most of the map away from neutrals before reaching other players.

Dead Space
There are territories that don't provide any sort of continent bonus.

Double Dipping
Territories show up in multiple continents.

Killer Neutral Territories
If you hold one it will revert to it's original neutral value when you begin your turn!

Naming Confusion
The territory names are written in a complex way occasionally causing deployment mistakes.

Negative Bonus
There are negative bonuses on the map so that you lose armies instead of gaining armies for holding certain combinations of areas.

One Way Borders

Borders where attacks can only occur in a single direction.

Out of Play
Through bombardments and one way borders a portion of the map can be taken out of play for the remainder of the match if bombed out.

Ranged Attack
Some territories on the map are connected without touching.

Starting Positions
This map contains start positions, meaning players will start with one or more of a preset group of territories.

Strategic Resources
Instead of continents specific territories or combinations of territories provide bonuses.

Trapped Territory
Due to one way borders there is no way to attack out of the territory.

Victory Condition
Players can win by holding a set of specified territories instead of eliminating the other players.

Re: Map descriptions for map info. project [moderated]

PostPosted: Thu Jan 08, 2009 11:22 am
by mibi
Map name: Battle for Iraq!
map Description: War in the middle east is complex web of loyalties and tough decisions. This map includes the realities and situations you will find when entering the quagmire of the Iraq War. Territorial victories can be obtained, but it may be wise to align your self with a particular faction, be it the good or bad guys, all sides have strengths and weaknesses. Even courting the various religious and ethnic segments can score you points. A win in this region will require a deep strategy and knowledge of the region.

Re: Map descriptions for map info. project [moderated]

PostPosted: Thu Jan 08, 2009 12:29 pm
by snapdoodle
Thought I did this in a previous thread.

Map name: NYC
Map Description: Zip through the transit lines to control all five boroughs of the most storied city in the world.

Re: Map descriptions for map info. project [moderated]

PostPosted: Thu Jan 08, 2009 3:25 pm
by cairnswk
Gimil....here is the start of my list. I'll continue to add as i do these.

Map name: Bamboo Jack
Map Description: A standard play map based on the Japanese built Thai-Burma Death Railway from WWII. The map features four POW camps on the left side of the map filled with territories that connect via two guards and a railway station with adjoining territories on the main map. Add two rivers that are only crossable in certain places like the Bridge on the River Kwai and that allows plenty of region bonuses small and large; with beautiful Thai colors on the territories that build the design to almost flower-like status.
Territories: 82
Starting Territories: 82
Gameplay Features: Building


Map name: Battle of Actium
Map Description: A map based on double-joined hexagons representing ships involved in the famous sea battle between Mark Antony and Cleopatra on one-side and Gaius Octivius and Lurius on the other. Good bonus options on a Roman mosaic design make for a somewhat action packed map.
Territories: 96
Starting Territories: 96
Gameplay Features: Bombardment; Double-dipping.


Map name: Cairns Coral Coast
Map Description: Almost a standard gameplay map; CairnsWK's very first carto-cutting map features his home region in tropical North Queensland Australia designed with coconut and banana trees, stunning mountains, and tropical islands.
Territories: 60
Starting Territories: 60
Gameplay Features: Impassables, One-way borders.


Map name: Egypt: Lower
Map Description: Based on the historical regions names of territories surrounding the Nile Delta, this map is the first of four in the Egypt series, with rivers boats or dows being the crossing points where neighbours may attack each other; with autodeployment on held capitals. The map like the rest of the series features good Egyptian design aspects.
Territories: 20
Starting Territories: 20
Gameplay Features: Auto-deploy, Naming Challenges


Map name: Egypt: Nubia
Map Description: The 3rd in the Egyptian series from the far upper regions of ancient Egypt, the standard play on this map is based on the old regions surrounding the Nile Cataracts. Paths to and from gold mines that supplied ancient Egypt with this treasure criss-cross the map. The map like the rest of the series features suitable Egyptian design aspects from the region.
Territories: 29
Starting Territories: 25
Gameplay Features: Auto-deploy, Naming Challenges


Map name: Egypt: Upper
Map Description: The 2nd in the Egyptian series, this is a split map with a linear layout based around the ancient Nile regions south of the Nile Delta. Add dessert attack routes and dows crossing the Nile, and suitable Egyptian design aspects from the region, and the map challenges one and all.
Territories: 26
Starting Territories: 26
Gameplay Features: Auto-deploy, Naming Challenges


Map name: Egypt: Valley of the Kings
Map Description: The 4th in the Egyptian series, this standard play map disassembles the layout of the Egyptian Valley of the Kings and re-arranges it into 5 regions surrounding the ancient after-life beliefs of the Egpytian religion. Territories named after deceased Pharoahs coupled with symbol bonuses provide a good challenge to anyone.
Territories: 53
Starting Territories: 53
Gameplay Features:Double Dipping, Capitals, Ranged Attack, One Way Borders, Naming Challenges


Map name: Halloween Hollows
Map Description: A festive map for 31 October featuring a witch, spider web, and a graveyard and goulish named territories, this map riddles the player with various attack routes to gain region bonuses.
Territories: 35
Starting Territories: 34
Gameplay Features: Autodeploy, Ranged Attack, Double Dipping, One Way Borders

Map name: Madness
Map Description: "Our house, in the middle of our street..." a song from 1982 forms the base for this map featuring Mum, Dad, Bud, Siss, and a Dog that attacks the neighbours. Add room links through the dunny system and you've got one very crazy house to have lots of fun in.
Territories: 36
Starting Territories: 36
Gameplay Features: Ranged Attack, Double Dipping, One Way Borders


Map name: Pearl Harbour
Map Description: 18 planes attacking Pearl Harbour Navy Base, the oil tanks, and Forde Island feature in this intricate WWII popular map that challenges the best from the outset of the drop. Designed with 3D icons for planes, battlesships and other naval vessels. "A Day that will live in infamy...."
Territories: 72
Starting Territories: 72
Gameplay Features: Capitals, Collection, One-way Borders, Bombardment


Map name: Prohibition Chicago
Map Description: Al Capone didn't control all of 1920-30s Chicago, there were other crims and organisations that ran booze trucks, prostitution, and tax rackets against US Justice and the Tax Department. Conquer the streets and your neighbouring gang to control everything and be the Top Boss.
Territories: 56
Starting Territories: 56
Gameplay Features: Collection, Double dipping, Ranged Attacks

****

Map name: Sydney Metro
Map Description: Concepted around simple gameplay attack this map using buses and harbour ferries to attack across some Sydney suburbs including the more well-known ones like Bondi and Kings Cross. In places territories border across freeway pedestrian crossing with traffic light indicators. Impassable barriers include the natural harbour and freeway system, with bus depots being able to attack each other thrown in for good measure. A pleasant addition to the Metro Series that is not too complicated.
Territories: 58
Starting Territories: 58
Gameplay Features: Ranged Attacks

Map name: Treasures of Galapagos
Map Description: The Galapagos Islands are starved of water in many places. This, along with diving luggers, and natural fauna treasures that the Isles are infamous for, form the concept for a map where everyone starts in the water diving. The objective is to gather as mnay treasures as possible to assist in conquering the map and other players. The allure of the underwater scenery with jelly-like amoeba and island map territory cells make this map one of Cairnswk's most brilliant designs.
Territories: 73
Starting Territories: 9
Gameplay Features: Double dipping, Ranged Attacks, Starting Neutrals, Starting Positions

Map name: Waterloo
Map Description: French Emperor Napolean III (Blue) and the English Duke of Wellington (Red) head up the two sides that battled it out in 1815 on the fields at Mont St Jean, Belgium. Attack with you military ground forces, your artillery cannon, or your cavalry (with range attack of two territories) and this map is a challenge of strategy and long games for everyone. Not for the light hearted, but definitely for the historians and strategists.
Territories: 104
Starting Territories: 102
Gameplay Features: Collection, Double dipping, Ranged Attacks, Starting Neutrals, Bombardments, One-way Borders.

Map name: WWII Australia
Map Description: Also known as the Battle For Australia, this map features the so-called Japanese invasion towards Australia and that of her northern neighbours in WWII. Famous battles including the Coral Sea, Guadalcanal, Bounganville and the attack on Darwin feature here from a Japanese invasion force that is spread widely across the map.
Territories: 66
Starting Territories: 66
Gameplay Features: Standard Gameplay

Map name: WWII - Gazala
Map Description: 1942, Rommel's Panzerarmee and Italian Motorized Division advance on the Allied positions held south of Tobruk, involving The Cauldron and The Gazala Line. This is a diagramatic map using icons to represent tanks, desert fox-holes, airports and minefields. Attack occurs along connection lines and tracks similar to those used in Pearl Harbor. Play includes Artillery Bombardment, and terit identification using flags played on a desert sand background.
Territories: 70
Starting Territories: 57
Gameplay Features: Ranged Attacks, Bombardments, Capitals, One-way Borders, Starting Neutrals. Victory Conditions

Map name: Rail Australia
Map Description: An Aboriginal culture design featuring the "meeting place" icons with Boomerang roofed stations and a Digeridoo Terminus for Adelaide feature in this third rail map. Connecting all the States existing rail services and additioning some "future" lines to enhance gameplay, this map has similar linear play to that of Rail USA and Rail Europe. Add some mineral centres, rail way-points, and ports, with the long-distance trains and you have extra bonuses that can be fought for.
Territories: 64
Starting Territories: 63
Gameplay Features: Naming Challenges, Starting Neutrals, and Double Dipping

Map name: WWI - Ottoman Empire
Map Description: 1914 WWI, the last bastions of the Ottoman Empire are under attack from the British and Russian Empire Forces. British ports are spread across the map and connect with each other. A one-way attack from Alexandria to Gelibolu (Gallipoli Peninsula) features. Simplicity for this historic era makes this a relaxing, enjoyable map.
Territories: 43
Starting Territories: 43
Gameplay Features: Starting Neutrals, Ranged Attacks, One-way Borders

Map name: Cairns Metro
Map Description: A modern sign-post depiction of Cairnswk's homebase and surrounding suburbs that spread into the mountains and mangrove swamps of Trinity Inlet, this map is an addition for the Cairns Coral Coast. An easy map with almost standard gameplay that uses the natural barrier of the Barron River Catchment surrounding this tropical paradise.
Territories: 43
Starting Territories: 40
Gameplay Features: Starting Neutrals, Ranged Attack

Re: Map descriptions for map info. project [moderated]

PostPosted: Sat Jan 10, 2009 2:37 am
by Elijah S
Map name: American Civil War
Map Description: A graphic depiction of 1861, the onset of the war between the United States and Confederate States of America.
Territories: 42
Starting Territories: 42
Gameplay Features: Capitals, Ranged Attacks, One-way attacks.

Re: Map descriptions for map info. project [moderated]

PostPosted: Sun Jan 11, 2009 9:19 am
by e_i_pi
gimil, I know it's not quenched, but it's just a matter of time before the process is finished, so I'll do Antarctica now if that's ok:

Map Name: Antarctica
Map Description: Due to climate change, the Antarctic ice has partially melted, revealing the rich and fertile lands beneath. Pressures on global powers leads to the nullification of the Antarctic Treaty, paving the way for sovereign nations to access previously untapped resources. Direct your fleet to favourable landing points, establish beachheads, and strive for the South Pole. Once there, call in air strikes on your opponents fleets, cutting their supply lines so that you can safely eliminate their territories and claim Antarctica as your own!
Territories: 57
Starting Territories: 8
Gameplay Features: Adjusted Territory Bonus, Autodeploy, Bombardment, Conquest Gameplay, Negative Bonus, One Way Borders, Out of Play, Ranged Attack, Starting Positions (?not sure about this one?)

Re: Map descriptions for map info. project [moderated]

PostPosted: Mon Jan 19, 2009 11:13 am
by Balsiefen
Map name: Scotland
Map Description: A medium sized classic style map based on Scotland. Features strong points both north and south of the central choke point between Forth and Clyde over which many great battles have been fought. Also contains four important Scottish cities which give a bonus for holding a number of them.
Territories: 40
Gameplay features: Capitals

Re: Map descriptions for map info. project [moderated]

PostPosted: Wed Jan 28, 2009 7:29 pm
by johloh
got this pm late...im not too active on the site anymore. sorry for the delay

name: San Francisco Bay Area (its listed on the site as San Francisco, Id prefer San Francisco Bay Area)
description: A mid-sized map of San Francisco and the surrounding regions that make up the Bay Area. Remember, there is no escape from Alcatraz!
territories: 42
gameplay features: trapped territory

Re: Map descriptions for map info. project [moderated]

PostPosted: Fri Jan 30, 2009 11:39 am
by Bad Speler
Map name: Arctic
Map Description: A map centred around our Earth's North Pole. Territories surround the polar ice cap which is also playable. A hard defensive map as each continent borders at least 3 other continents.
Territories: 48

Map name: Iberia
Map Description: A map featuring the Iberian peninsula, which comprises of the country of Andorra and the mainland parts of Spain and Portugal. It offers four small continents on the edges of the map, two further medium sized ones and three large central ones which can act as a central battlefield.
Territories: 56

Re: Map descriptions for map info. project [moderated]

PostPosted: Sat Feb 07, 2009 1:28 pm
by chipv
All of these descriptions have been put on the map info webpages.

It's a good opportunity to sell your own map!

(Check out cairnswk's descriptions, these are good examples of how to do it)

Re: Map descriptions for map info. project [moderated]

PostPosted: Sat Feb 07, 2009 8:27 pm
by chipv
Could someone please volunteer descriptions for the maps without official mapmakers?

Classic Shapes, Classic Art, Asia, Centerscape, USA

Thanks

Re: Map descriptions for map info. project [moderated]

PostPosted: Sat Feb 07, 2009 8:42 pm
by WidowMakers
chipv wrote:Could someone please volunteer descriptions for the maps without official mapmakers?

Classic Shapes, Classic Art, Asia, Centerscape, USA

Thanks


ASIA and USA were original CC maps. Lack had someone make them for the start. SO they have no "carto" author and their dates are the day CC began.

Classic Shapes and Centerscape were done to replace the original classic (launched with the two mentioned above) and Middle Earth made by Mr. K
The author is not known except by the sig Lynn. But whatever that means.

Re: Map descriptions for map info. project [moderated]

PostPosted: Sat Feb 07, 2009 8:46 pm
by chipv
WidowMakers wrote:
chipv wrote:Could someone please volunteer descriptions for the maps without official mapmakers?

Classic Shapes, Classic Art, Asia, Centerscape, USA

Thanks


ASIA and USA were original CC maps. Lack had someone make them for the start. SO they have no "carto" author and their dates are the day CC began.


Yes I know that.

I'm hoping someone can put up a description for them. I can ask lack, but I'm sure he'd be ok if an experienced mapmaker gave a description also.

Re: Map descriptions for map info. project [moderated]

PostPosted: Sat Feb 07, 2009 8:49 pm
by WidowMakers
I would ignore Centerscape for now. Midgard will be done in a couple weeks/months and replace it.

Re: Map descriptions for map info. project [moderated]

PostPosted: Sat Feb 07, 2009 9:44 pm
by WidowMakers
Here is a list of the people who helped make Classic Art (based on the awarded medals in their profiles)

mibi
oaktown
Incandenza
WidowMakers
MrBenn
yeti_c

Re: Map descriptions for map info. project [moderated]

PostPosted: Sun Feb 08, 2009 6:21 am
by chipv
WidowMakers wrote:Here is a list of the people who helped make Classic Art (based on the awarded medals in their profiles)

mibi
oaktown
Incandenza
WidowMakers
MrBenn
yeti_c


Thanks, WM, any idea who did what? (Ideas, Gameplay, XML, Graphics)