by cairnswk on Thu Jan 08, 2009 3:25 pm
Gimil....here is the start of my list. I'll continue to add as i do these.
Map name: Bamboo Jack
Map Description: A standard play map based on the Japanese built Thai-Burma Death Railway from WWII. The map features four POW camps on the left side of the map filled with territories that connect via two guards and a railway station with adjoining territories on the main map. Add two rivers that are only crossable in certain places like the Bridge on the River Kwai and that allows plenty of region bonuses small and large; with beautiful Thai colors on the territories that build the design to almost flower-like status.
Territories: 82
Starting Territories: 82
Gameplay Features: Building
Map name: Battle of Actium
Map Description: A map based on double-joined hexagons representing ships involved in the famous sea battle between Mark Antony and Cleopatra on one-side and Gaius Octivius and Lurius on the other. Good bonus options on a Roman mosaic design make for a somewhat action packed map.
Territories: 96
Starting Territories: 96
Gameplay Features: Bombardment; Double-dipping.
Map name: Cairns Coral Coast
Map Description: Almost a standard gameplay map; CairnsWK's very first carto-cutting map features his home region in tropical North Queensland Australia designed with coconut and banana trees, stunning mountains, and tropical islands.
Territories: 60
Starting Territories: 60
Gameplay Features: Impassables, One-way borders.
Map name: Egypt: Lower
Map Description: Based on the historical regions names of territories surrounding the Nile Delta, this map is the first of four in the Egypt series, with rivers boats or dows being the crossing points where neighbours may attack each other; with autodeployment on held capitals. The map like the rest of the series features good Egyptian design aspects.
Territories: 20
Starting Territories: 20
Gameplay Features: Auto-deploy, Naming Challenges
Map name: Egypt: Nubia
Map Description: The 3rd in the Egyptian series from the far upper regions of ancient Egypt, the standard play on this map is based on the old regions surrounding the Nile Cataracts. Paths to and from gold mines that supplied ancient Egypt with this treasure criss-cross the map. The map like the rest of the series features suitable Egyptian design aspects from the region.
Territories: 29
Starting Territories: 25
Gameplay Features: Auto-deploy, Naming Challenges
Map name: Egypt: Upper
Map Description: The 2nd in the Egyptian series, this is a split map with a linear layout based around the ancient Nile regions south of the Nile Delta. Add dessert attack routes and dows crossing the Nile, and suitable Egyptian design aspects from the region, and the map challenges one and all.
Territories: 26
Starting Territories: 26
Gameplay Features: Auto-deploy, Naming Challenges
Map name: Egypt: Valley of the Kings
Map Description: The 4th in the Egyptian series, this standard play map disassembles the layout of the Egyptian Valley of the Kings and re-arranges it into 5 regions surrounding the ancient after-life beliefs of the Egpytian religion. Territories named after deceased Pharoahs coupled with symbol bonuses provide a good challenge to anyone.
Territories: 53
Starting Territories: 53
Gameplay Features:Double Dipping, Capitals, Ranged Attack, One Way Borders, Naming Challenges
Map name: Halloween Hollows
Map Description: A festive map for 31 October featuring a witch, spider web, and a graveyard and goulish named territories, this map riddles the player with various attack routes to gain region bonuses.
Territories: 35
Starting Territories: 34
Gameplay Features: Autodeploy, Ranged Attack, Double Dipping, One Way Borders
Map name: Madness
Map Description: "Our house, in the middle of our street..." a song from 1982 forms the base for this map featuring Mum, Dad, Bud, Siss, and a Dog that attacks the neighbours. Add room links through the dunny system and you've got one very crazy house to have lots of fun in.
Territories: 36
Starting Territories: 36
Gameplay Features: Ranged Attack, Double Dipping, One Way Borders
Map name: Pearl Harbour
Map Description: 18 planes attacking Pearl Harbour Navy Base, the oil tanks, and Forde Island feature in this intricate WWII popular map that challenges the best from the outset of the drop. Designed with 3D icons for planes, battlesships and other naval vessels. "A Day that will live in infamy...."
Territories: 72
Starting Territories: 72
Gameplay Features: Capitals, Collection, One-way Borders, Bombardment
Map name: Prohibition Chicago
Map Description: Al Capone didn't control all of 1920-30s Chicago, there were other crims and organisations that ran booze trucks, prostitution, and tax rackets against US Justice and the Tax Department. Conquer the streets and your neighbouring gang to control everything and be the Top Boss.
Territories: 56
Starting Territories: 56
Gameplay Features: Collection, Double dipping, Ranged Attacks
****
Map name: Sydney Metro
Map Description: Concepted around simple gameplay attack this map using buses and harbour ferries to attack across some Sydney suburbs including the more well-known ones like Bondi and Kings Cross. In places territories border across freeway pedestrian crossing with traffic light indicators. Impassable barriers include the natural harbour and freeway system, with bus depots being able to attack each other thrown in for good measure. A pleasant addition to the Metro Series that is not too complicated.
Territories: 58
Starting Territories: 58
Gameplay Features: Ranged Attacks
Map name: Treasures of Galapagos
Map Description: The Galapagos Islands are starved of water in many places. This, along with diving luggers, and natural fauna treasures that the Isles are infamous for, form the concept for a map where everyone starts in the water diving. The objective is to gather as mnay treasures as possible to assist in conquering the map and other players. The allure of the underwater scenery with jelly-like amoeba and island map territory cells make this map one of Cairnswk's most brilliant designs.
Territories: 73
Starting Territories: 9
Gameplay Features: Double dipping, Ranged Attacks, Starting Neutrals, Starting Positions
Map name: Waterloo
Map Description: French Emperor Napolean III (Blue) and the English Duke of Wellington (Red) head up the two sides that battled it out in 1815 on the fields at Mont St Jean, Belgium. Attack with you military ground forces, your artillery cannon, or your cavalry (with range attack of two territories) and this map is a challenge of strategy and long games for everyone. Not for the light hearted, but definitely for the historians and strategists.
Territories: 104
Starting Territories: 102
Gameplay Features: Collection, Double dipping, Ranged Attacks, Starting Neutrals, Bombardments, One-way Borders.
Map name: WWII Australia
Map Description: Also known as the Battle For Australia, this map features the so-called Japanese invasion towards Australia and that of her northern neighbours in WWII. Famous battles including the Coral Sea, Guadalcanal, Bounganville and the attack on Darwin feature here from a Japanese invasion force that is spread widely across the map.
Territories: 66
Starting Territories: 66
Gameplay Features: Standard Gameplay
Map name: WWII - Gazala
Map Description: 1942, Rommel's Panzerarmee and Italian Motorized Division advance on the Allied positions held south of Tobruk, involving The Cauldron and The Gazala Line. This is a diagramatic map using icons to represent tanks, desert fox-holes, airports and minefields. Attack occurs along connection lines and tracks similar to those used in Pearl Harbor. Play includes Artillery Bombardment, and terit identification using flags played on a desert sand background.
Territories: 70
Starting Territories: 57
Gameplay Features: Ranged Attacks, Bombardments, Capitals, One-way Borders, Starting Neutrals. Victory Conditions
Map name: Rail Australia
Map Description: An Aboriginal culture design featuring the "meeting place" icons with Boomerang roofed stations and a Digeridoo Terminus for Adelaide feature in this third rail map. Connecting all the States existing rail services and additioning some "future" lines to enhance gameplay, this map has similar linear play to that of Rail USA and Rail Europe. Add some mineral centres, rail way-points, and ports, with the long-distance trains and you have extra bonuses that can be fought for.
Territories: 64
Starting Territories: 63
Gameplay Features: Naming Challenges, Starting Neutrals, and Double Dipping
Map name: WWI - Ottoman Empire
Map Description: 1914 WWI, the last bastions of the Ottoman Empire are under attack from the British and Russian Empire Forces. British ports are spread across the map and connect with each other. A one-way attack from Alexandria to Gelibolu (Gallipoli Peninsula) features. Simplicity for this historic era makes this a relaxing, enjoyable map.
Territories: 43
Starting Territories: 43
Gameplay Features: Starting Neutrals, Ranged Attacks, One-way Borders
Map name: Cairns Metro
Map Description: A modern sign-post depiction of Cairnswk's homebase and surrounding suburbs that spread into the mountains and mangrove swamps of Trinity Inlet, this map is an addition for the Cairns Coral Coast. An easy map with almost standard gameplay that uses the natural barrier of the Barron River Catchment surrounding this tropical paradise.
Territories: 43
Starting Territories: 40
Gameplay Features: Starting Neutrals, Ranged Attack
Last edited by
cairnswk on Thu Mar 26, 2009 3:50 pm, edited 5 times in total.
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi