Moderator: Cartographers
natty_dread wrote:I was wrong
Kaplowitz wrote:coke is better
We should probably just settle on root beer.
Im sure hookers would attract more people.
DiM wrote:free donuts might help.
oh and cigarettes and pepsi.
cairnswk wrote:DiM wrote:free donuts might help.
oh and cigarettes and pepsi.
DiM...you don't smoke so you? the pepsi and donuts i can understand, but surely you don't smoke?
edbeard wrote:1. cairnswk has asked for this, and I think it is smart. First post being displayed on every page. Not sure if this is even possible.
2. gameplay testing stage. this is probably more for the complicated maps than standard ones. some people are able to test their maps at home and others cannot. Draknor, for instance, was tested by widowmakers and some others in his area. I think the gameplay tweaks were huge in their development.
It can be very hard to critique the complex maps. we just don't know how things will turn out unless we actually play on them. And, with a true testing stage, normal conquerclubbers cannot complain about changes in games suddenly etc that comes with changing a map.
it also lets the XML be tested too.
InkL0sed wrote:I agree completely that play-testing must be done. I find it astonishing that it hasn't already been implemented, to be honest.
AndyDufresne wrote:InkL0sed wrote:I agree completely that play-testing must be done. I find it astonishing that it hasn't already been implemented, to be honest.
Play-testing is a huge upgrade, but Lack has put it on his To-Do list, and it isn't at the bottom (but it isn't at the top either).
--Andy
AndyDufresne wrote:InkL0sed wrote:I agree completely that play-testing must be done. I find it astonishing that it hasn't already been implemented, to be honest.
Play-testing is a huge upgrade, but Lack has put it on his To-Do list, and it isn't at the bottom (but it isn't at the top either).
--Andy
AndyDufresne wrote:Unfortunately DiM, it's more complicated than that.
--Andy
DiM wrote:AndyDufresne wrote:InkL0sed wrote:I agree completely that play-testing must be done. I find it astonishing that it hasn't already been implemented, to be honest.
Play-testing is a huge upgrade, but Lack has put it on his To-Do list, and it isn't at the bottom (but it isn't at the top either).
--Andy
actually it's not that huge. it is possible at this moment without a problem. all lack has to do is upload some files and let people play a private game then delete it. yes it would require some of his time but that can be done by you and only on certain conditions.
yeti_c wrote:DiM wrote:AndyDufresne wrote:InkL0sed wrote:I agree completely that play-testing must be done. I find it astonishing that it hasn't already been implemented, to be honest.
Play-testing is a huge upgrade, but Lack has put it on his To-Do list, and it isn't at the bottom (but it isn't at the top either).
--Andy
actually it's not that huge. it is possible at this moment without a problem. all lack has to do is upload some files and let people play a private game then delete it. yes it would require some of his time but that can be done by you and only on certain conditions.
Deleting games actually causes data loss...
Consider this...
1) set up testing game.
2) play other games.
3) complete testing game.
4) other games complete.
5) delete testing game and reassign points.
Now step 4 is out of sync - as the points that were gained/lost in the testing game will have affected the points awarded/received in step 4.
(Before you say - don't ever finish testing game - a) could be testing an objective? b) could accidentally happen (esp if fog is on) c) testing game could've been assassin/termy *or other* (remember that testing isn't just for maps it would be for game options etc)
This is part of the reason why I suspect Lack doesn't like creating and deleting games...
Also - I suspect it causes fragmentation in the DB tables (which isn't ideal)
The best solution - would be to create a seperate 'test' server for playtesting - which can then have *very* limited access granted.
C.
edbeard wrote:one thing Andy brought up is very true.
the good thing about how things are run now is that when a map goes up for live play, in a week or two (maybe even less), any gameplay problems are quite evident.
there's nothing like throwing out a map out into the wild to see how it really plays.
there are problems with this, of course. first impressions can be killers. Also, changing gameplay whilst games are going is quite annoying for everyone involved.
But, if it's an option at some point then I'm sure it'd be very useful.
DiM wrote:yeti_c wrote:(Before you say - don't ever finish testing game - a) could be testing an objective? b) could accidentally happen (esp if fog is on) c) testing game could've been assassin/termy *or other* (remember that testing isn't just for maps it would be for game options etc)
C.
actually yeti is far more simple. there are 2 solutions:
1. just skip past step 3 and don't complete the testing game. this way there's no score modification adn the game deletion is ok
yeti_c wrote:DiM wrote:yeti_c wrote:(Before you say - don't ever finish testing game - a) could be testing an objective? b) could accidentally happen (esp if fog is on) c) testing game could've been assassin/termy *or other* (remember that testing isn't just for maps it would be for game options etc)
C.
actually yeti is far more simple. there are 2 solutions:
1. just skip past step 3 and don't complete the testing game. this way there's no score modification adn the game deletion is ok
You missed my above bit of my post...
C.
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