Map Information Project [Moderated]
Posted: Fri Dec 14, 2007 3:13 am
Here is where you can start making our information pages for the maps. Our hope is that lackattack will eventually implement these so that players will be able to click an information link to view a page telling more about the map.
This is a huge project and will probably take quite a bit of time. I'm going to try to cover/improve one each day but everyone's help would be greatly appreciated.
A HUGE THANK YOU TO:
* blue areas are optional
== Basic Information ==
'''Created by:''' [http://www.conquerclub.com/forum/profile.php?mode=viewprofile&u=51546 pepperonibread] and [http://www.conquerclub.com/forum/profile.php?mode=viewprofile&u=81916 HighCommander540]
'''Creation Thread:''' [http://www.conquerclub.com/forum/viewtopic.php?t=15564 Extreme Global Warming]
'''Number of Territories:''' 46
'''Number of Continents:''' 7
'''Gameplay Feature:''' Dead Space
== Accompanying Story ==
Caused by human hands or not, world climate change has caused coastal floods across the globe.
== Map Background ==
Far in the future, increasing temperatures have triggered the melting of the polar ice caps, leading to a huge increase in sea level. In addition, Antarctica is now warm enough to support life, while areas around the equator have become too hot for humans to withstand.
== Recommended Gameplay Settings ==
All settings are viable.
== Gameplay Feature Associations ==
Dead Space - The five ports that are spread out across the oceans give no bonus.
== Map Description ==
Extreme Global Warming is a exaggeration of what might happen as the world's temperatures are increased. While a world map like Classic, the addition of ports, Antarctica and the Uninhabitable Zone make the gameplay drastically different.
The ocean ports act as a way to travel around the map. In addition, they are often important for holding bonuses, while giving no extra armies themselves. Antarctica adds to the map in a similar way, but also gives a bonus of 5.
More than anything else, the Uninhabitable Zone affects how the game is played. An impassable border, it splits the map in half through the middle, with the exception of three ocean routes. In the case of Africa, the continent is actually cut into two parts, which cannot attack each other directly, making the ports that connect the halves even more important.
This is a huge project and will probably take quite a bit of time. I'm going to try to cover/improve one each day but everyone's help would be greatly appreciated.
A HUGE THANK YOU TO:
- Aerial Attack (Comments/Corrections)
Bad Speler (Contributor)
Balsiefen (Contributor)
cicero (Contributor)
DiM (Contributor)
Elijah S (Contributor)
gimil (Contributor)
hecter (Contributor)
Herakilla (Comments/Corrections)
lanyards (Contributor)
MarVal (Contributor)
oaktown (Contributor)
pepperonibread (Contributor)
rjbeals (Contributor)
qwert (Contributor)
WidowMakers (Contributor)
- 1) Each map should be a single post.
2) Each map should follow the example format.
3) No Smilies
WidowMakers wrote:Is lack supportive of this idea before we all spend time doing it?
lackattack wrote:I think [it's] a great idea. I've discussed map descriptions with Andy at some point and it's basically to-do. [The link] could be part of the xml, perhaps as an xml extension? The bigger question is how to display it. A lot of things are put off because of layout.
WidowMakers wrote:How are the requirements going to change once Information Pages are implemented?
Coleman wrote:Map authors will need to have their information page complete and approved after Final Forge but before Quench once lackattack implements them on the site.
Thanks WidowMakers for the following:
Gameplay Feature Groupings:
- Troop Movement/Attack Features
Bonus Granting Features
Territory/Continent Sorting Features
Radical Features
Autodeploy - Armies are automatically placed or taken away from specific territories on the map. If taken away the total army count on the territory cannot go below one.
Buildings - Multiple territories in one area of the map are represented by a single territory in another part of it.
Bombardments - Some territories bombard instead of attacking. After the attacker wins in a bombardment the defending territory is replaced with a neutral army and the attacker cannot advance.
Capitals - A specific form of double dipping that appears as a single or a group of single strategic territories.
Collections - Unlike continents these only require a specific amount of the designated territories to gain a bonus.
Conquest Gameplay - Players only start with a small number of territories and must conquer most of the map away from neutrals before reaching other players.
Dead Space - There are territories that don’t provide any sort of continent bonus.
Double Dipping - Territories show up in multiple continents.
Naming Confusion - The territory names are written in a complex way occasionally causing deployment mistakes.
Negative Bonus - There are negative bonuses on the map so that you lose armies instead of gaining armies for holding certain combinations of areas.
One Way Borders - Borders where attacks can only occur in a single direction.
Out of Play - Through bombardments and one way borders a portion of the map can be taken out of play for the remainder of the match.
Ranged Attack - Some territories on the map are connected without touching.
Strategic Resources - Instead of continents specific territories or combinations of territories provide bonuses.
Trapped Territory - Due to one way borders there is no way to attack out of the territory.
Victory Condition - Players can win by holding a set of specified territories instead of eliminating the other players.
* blue areas are optional
== Basic Information ==
'''Created by:''' [http://www.conquerclub.com/forum/profile.php?mode=viewprofile&u=51546 pepperonibread] and [http://www.conquerclub.com/forum/profile.php?mode=viewprofile&u=81916 HighCommander540]
'''Creation Thread:''' [http://www.conquerclub.com/forum/viewtopic.php?t=15564 Extreme Global Warming]
'''Number of Territories:''' 46
'''Number of Continents:''' 7
'''Gameplay Feature:''' Dead Space
== Accompanying Story ==
Caused by human hands or not, world climate change has caused coastal floods across the globe.
== Map Background ==
Far in the future, increasing temperatures have triggered the melting of the polar ice caps, leading to a huge increase in sea level. In addition, Antarctica is now warm enough to support life, while areas around the equator have become too hot for humans to withstand.
== Recommended Gameplay Settings ==
All settings are viable.
== Gameplay Feature Associations ==
Dead Space - The five ports that are spread out across the oceans give no bonus.
== Map Description ==
Extreme Global Warming is a exaggeration of what might happen as the world's temperatures are increased. While a world map like Classic, the addition of ports, Antarctica and the Uninhabitable Zone make the gameplay drastically different.
The ocean ports act as a way to travel around the map. In addition, they are often important for holding bonuses, while giving no extra armies themselves. Antarctica adds to the map in a similar way, but also gives a bonus of 5.
More than anything else, the Uninhabitable Zone affects how the game is played. An impassable border, it splits the map in half through the middle, with the exception of three ocean routes. In the case of Africa, the continent is actually cut into two parts, which cannot attack each other directly, making the ports that connect the halves even more important.