makes sense.. could also be an idéa to have several mini-maps connected to a territory.. so when you conquer a territory you are brought to the minimap where you have to clear that to own/hold the main territory.. kind of like the guardhouses in bamboo jack or the priest/boxer-bonuses in forbidden city (either a room to clear or a corridor to fight through).
this to simulate a team breaking in and taking/securing a building in urban warfare or bit by bit securing/holding key areas of a territory on a map..
dont know how it would work coding-wise.. or if it could work at all but maybe adds some realism..
to add to the fun a condition could be that all rooms but one are 1 neutrals and that your opponent can choose t deploy a nest somewhere in the "house" so you never feel secure trying to take over a house (you never in real life will know whats on the other side of the door)
maybe something like a tree-structure so when you take the main-area you connect to minimap-area 1.. minimap-area 1 branches of in 3 directions 1-A1 1-B1 1-C1 and these connects to 1-A2, 1-B2, and 1-C2.. the person holding the area gets the option to place a stack of 3 on ONE of the 1-A2, 1-B2, and 1-C2 areas all other regions in the "house" are 1 neutral.. once "house" is cleared the new owner get a bonus of 3 troops that can only be placed in the mini-map and the new owner now holds the area on the main map..
a bit intricate maybe but i think it could make for a cool concept.. conditional borders on the main map states that you cannot attack out of that region unless your "house" is cleared by all troops that are not the same colour as the player owning the main area..
this would also give incentive to the primary owner (the one who got attacked) to quickly get back his territory..
maybe even make all neutrals in the house killer-neutrals except the door if "new attacker" and kill all troops but 3 everywhere if held by same colour..
OR even -1 on all areas in the house and killer neutrals in the A1 B1 C1 so a person holding the territory could sacrifise some troops to hold 2 rooms and make it harder to take over..
got a bit complicaated there but you guys are all smart you get what im trying to describe im sure
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