Encouraging novice map-makers & USA discouragement
Posted: Thu Jan 12, 2012 3:50 pm
I have been reading through (albeit up until very recently not commenting) on the maps going through the Foundry. There are two things that occurred to me that could help in increasing the quality / variety of maps at CC.
1) Sometimes I feel that people are dismissive and unnecessarily harsh on new map-makers. OK, that's an individual thing. However, I think that structurally it should be made more clear to say what we expect from new maps. Original idea / design / gameplay; I know. But I guess that all is not something you can expect from an inexperienced map-maker.
There seems to be a resistance to a classic map design (i.e. no special gameplay, just territories in bonus regions, at most with some special bonus in capitals). Fair enough, these maps can be tedious and, in terms of gameplay, repetitive, but why not have a variety available? Also, these are the maps that are the easiest way for novice map-makers to get involved with the Foundry process.
Would it make sense to even establish a sort of internal guidelines that would suggest that the gameplay itself doesn't need to be very original for the FIRST (or the first two) maps of a map-maker? Then you would obviously expect more interesting and elaborate gameplay...
(I'm thinking that the Papua New Guinea is an absolutely exquisite map, design-wise, although does not offer any original gameplay)
2) USA maps. I for one love the idea of Mega USA map, but I agree that it's a bit boring and unrepresentative to have such a huge amount of the USA maps. Would it make sense to have some internal discouragement of USA maps - unless they offer some very very special gameplay and theme that simply couldn't be used elsewhere?
These are just ideas. But I'd be interested in your reactions (and also on other suggestions of ways of BOTH helping novice map-makers while also having guidelines that help stimulate a creation of better maps).
1) Sometimes I feel that people are dismissive and unnecessarily harsh on new map-makers. OK, that's an individual thing. However, I think that structurally it should be made more clear to say what we expect from new maps. Original idea / design / gameplay; I know. But I guess that all is not something you can expect from an inexperienced map-maker.
There seems to be a resistance to a classic map design (i.e. no special gameplay, just territories in bonus regions, at most with some special bonus in capitals). Fair enough, these maps can be tedious and, in terms of gameplay, repetitive, but why not have a variety available? Also, these are the maps that are the easiest way for novice map-makers to get involved with the Foundry process.
Would it make sense to even establish a sort of internal guidelines that would suggest that the gameplay itself doesn't need to be very original for the FIRST (or the first two) maps of a map-maker? Then you would obviously expect more interesting and elaborate gameplay...
(I'm thinking that the Papua New Guinea is an absolutely exquisite map, design-wise, although does not offer any original gameplay)
2) USA maps. I for one love the idea of Mega USA map, but I agree that it's a bit boring and unrepresentative to have such a huge amount of the USA maps. Would it make sense to have some internal discouragement of USA maps - unless they offer some very very special gameplay and theme that simply couldn't be used elsewhere?
These are just ideas. But I'd be interested in your reactions (and also on other suggestions of ways of BOTH helping novice map-makers while also having guidelines that help stimulate a creation of better maps).