Behind the scenes maps: what do you think?
Posted: Wed Dec 28, 2011 8:49 am
Hi Foundry Goers,
I'm posting this topic to start a bit of discussion with you about the special maps. With special maps I mean all the maps that for a reason or another were developed behind the scenes without going through the "normal foundry process". Probably we're the only group that really care about the fact a map is produced without going through the foundry, since everyone else on this site don't care about this. For the common player or forum user maps are fine as long they come and can be played.
The reason of this topic is the little argumentation I had with natty (mate, lately we fight for everything ) on the asia touch up thread. But in reality it's some time I hear about people annoyed by this type of maps. So, apart for that topic, in which it wasn't my intention try to circumvent the foundry process, but just try to the players of this site something better to play than what we have now, what are your thoughts about these special maps?
First of all we should consider some things:
Pro
- Have special/seasonal maps add something fun/special to the site
- Keep them secret add a "surprise" effect
- Given the limited time to develope those maps, work with a smaller group of people is better
Cons
- Mapmakers aren't happy to spend months to develope a map when another can be done in few mins
- Mapmakers feel like there's a different treatment and that the process is not the same for everyone
- It's not possible to contribute or suggest something because there's no public thread
Probably other things can be listed, but i think those are the most discussed points.
Now, Personally I think that the number of maps developed behind the scenes should be reduced to the bone. Obviously I know that mostly all those maps weren't produced without a minimal process. For example the asia map has a dedicated topic in which I posted various versions and a small group of people suggested for changes or other improvements.
I think that sometimes it is usefull to have just a small group of people to look at a map, specially if you have to finish it for a precise deadline.
I bet that if seasonal maps go through the foundry, the mapmaker can have it ready to go only after a year from the start, missing the event complitely.
Probably for you all this is just a way to tell us (CAs) that is the mapmaking process the problem? that is too long and maybe see a map that can circumvent it makes you angry?
Said that I think that all maps, once uploaded should have a public thread, so everyone can go there an dsuggest improvements. In this way also seasonal maps can be better for the next year celebration. Maybe gameplay changes could be a problem to test on a locked map, but I'm going a bit off topic now.
So in general I think that every map should go through the process at some point, but considering the contest and its purpose.
Now moving the discussion on your side, what do you think?
Do you think all maps must go throught the foundry even if it means destroy the surprise effect? or do you think it's fine as it is now? or again, do you think that maps can be developed behind the scenes on special occasions, but there should be a public topic to discuss and improve them anyway?
Please discuss
Nobodies
I'm posting this topic to start a bit of discussion with you about the special maps. With special maps I mean all the maps that for a reason or another were developed behind the scenes without going through the "normal foundry process". Probably we're the only group that really care about the fact a map is produced without going through the foundry, since everyone else on this site don't care about this. For the common player or forum user maps are fine as long they come and can be played.
The reason of this topic is the little argumentation I had with natty (mate, lately we fight for everything ) on the asia touch up thread. But in reality it's some time I hear about people annoyed by this type of maps. So, apart for that topic, in which it wasn't my intention try to circumvent the foundry process, but just try to the players of this site something better to play than what we have now, what are your thoughts about these special maps?
First of all we should consider some things:
Pro
- Have special/seasonal maps add something fun/special to the site
- Keep them secret add a "surprise" effect
- Given the limited time to develope those maps, work with a smaller group of people is better
Cons
- Mapmakers aren't happy to spend months to develope a map when another can be done in few mins
- Mapmakers feel like there's a different treatment and that the process is not the same for everyone
- It's not possible to contribute or suggest something because there's no public thread
Probably other things can be listed, but i think those are the most discussed points.
Now, Personally I think that the number of maps developed behind the scenes should be reduced to the bone. Obviously I know that mostly all those maps weren't produced without a minimal process. For example the asia map has a dedicated topic in which I posted various versions and a small group of people suggested for changes or other improvements.
I think that sometimes it is usefull to have just a small group of people to look at a map, specially if you have to finish it for a precise deadline.
I bet that if seasonal maps go through the foundry, the mapmaker can have it ready to go only after a year from the start, missing the event complitely.
Probably for you all this is just a way to tell us (CAs) that is the mapmaking process the problem? that is too long and maybe see a map that can circumvent it makes you angry?
Said that I think that all maps, once uploaded should have a public thread, so everyone can go there an dsuggest improvements. In this way also seasonal maps can be better for the next year celebration. Maybe gameplay changes could be a problem to test on a locked map, but I'm going a bit off topic now.
So in general I think that every map should go through the process at some point, but considering the contest and its purpose.
Now moving the discussion on your side, what do you think?
Do you think all maps must go throught the foundry even if it means destroy the surprise effect? or do you think it's fine as it is now? or again, do you think that maps can be developed behind the scenes on special occasions, but there should be a public topic to discuss and improve them anyway?
Please discuss
Nobodies