Adding Tags
Posted: Wed Dec 29, 2010 8:11 pm
OK, I'm starting to get to grips with how xml works now and yeah, it does make sense. I was wondering though, who writes the code that we slot the xml into and are they able to add different tags if they feel it would help the game?
More specifically I can see a case for including killers that aren't neutral. IE
Instead of...
<neutral killer="yes">10</neutral>
you could use...
<killer="yes">1</occupier>
I think that should keep the territory in the hands of the holding player but reduce his troop count to 1. If that tag wouldn't do that it doesn't matter, it's the effect of a tag like that I think would be useful.
More specifically I can see a case for including killers that aren't neutral. IE
Instead of...
<neutral killer="yes">10</neutral>
you could use...
<killer="yes">1</occupier>
I think that should keep the territory in the hands of the holding player but reduce his troop count to 1. If that tag wouldn't do that it doesn't matter, it's the effect of a tag like that I think would be useful.