XML Q: autodeploys
Posted: Wed Aug 25, 2010 6:49 am
Is there a limit to positive/negative autodeploys?
ie. what type is the autodeploy variable... I would assume it to be an int32, but idk...
I just thought it'd be neat to make a different kind of "killer" territories, ones which will in practice always leave you just 1 troop on the territory... so you can theoretically hold them but can't stack any troops on them.
So to make this work within a reasonable scale (I've seen games with 10:s of thousands of troops) the decay should be set somewhere around -100000. Will it work?
ie. what type is the autodeploy variable... I would assume it to be an int32, but idk...
I just thought it'd be neat to make a different kind of "killer" territories, ones which will in practice always leave you just 1 troop on the territory... so you can theoretically hold them but can't stack any troops on them.
So to make this work within a reasonable scale (I've seen games with 10:s of thousands of troops) the decay should be set somewhere around -100000. Will it work?