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XML Checking

PostPosted: Fri Jun 25, 2010 5:18 pm
by MrBenn
Hello folks,

For those people who have maps in the Final Forge, or maps nearing that stage, could I remind you to make use of the ConquerClub Mapmaker tool (http://www.conquerclub.com/mapmaker/index.php) to ensure the XML validates OK, before submitting it for the official XML check thread (http://www.conquerclub.com/forum/viewtopic.php?f=64&t=50034).

Thanks

--MrBenn

Re: XML Checking

PostPosted: Thu Jul 01, 2010 12:44 pm
by cairnswk
MrBenn wrote:Hello folks,

For those people who have maps in the Final Forge, or maps nearing that stage, could I remind you to make use of the ConquerClub Mapmaker tool (http://www.conquerclub.com/mapmaker/index.php) to ensure the XML validates OK, before submitting it for the official XML check thread (http://www.conquerclub.com/forum/viewtopic.php?f=64&t=50034).

Thanks

--MrBenn


And i have an issue (as you know) with this XML checker for the Stalingrad map.

I cannot see what i am checking on this map because of the configuration of the rods that allow visual checking.
some are ||, |_|, etc. and this doesn't allow to check for specific things like bombardments only or borders.
It all seems to get piled in together and "rods" are combinations of the aspects.

IS there any way that some specific buttons such as used for Size of Map or Army Quantity can be added to the XMl Checker to allow us to check these aspects properly.

And while i know we all make mistakes, isn't it also part of the Official XML Checkers job to ensure that all the xml is correct before stamping is done??? Otherwise what do we have that position for?

Re: XML Checking

PostPosted: Thu Jul 01, 2010 5:16 pm
by thenobodies80
Things are also listed under the image, i don't understand why you can't check specific things.... :?

Image

Re: XML Checking

PostPosted: Fri Jul 02, 2010 4:05 am
by cairnswk
[quote="thenobodies80"]Things are also listed under the image, i don't understand why you can't check specific things.... :?

Because I am a visual person, not a great reader with "aged eyes" ;)

Also most people who play the map don't read loads of lines of instructions. They are visual also.

So having that facility would help tremendously.

Re: XML Checking

PostPosted: Fri Jul 02, 2010 11:09 am
by natty dread
I don't understand. What is the problem? The white "rods" show the connections, one way borders and bombardments. What else do you need to see?

Re: XML Checking

PostPosted: Fri Jul 02, 2010 11:17 am
by yeti_c
Methinks it is visual?!?!

C.

Re: XML Checking

PostPosted: Fri Jul 02, 2010 1:09 pm
by cairnswk
natty_dread wrote:I don't understand. What is the problem? The white "rods" show the connections, one way borders and bombardments. What else do you need to see?

One doesn't need to see anything else, but it would be nice to see them seperately also, instead of all lumped together.
You could then check for bombardments only, borders only, etc.

yeti_c wrote:Methinks it is visual?!?!

C.

Yes C. It is visual, but on this map of stalingrad it is also highly complex, and yes i am not perfect, but beign able to check them individually would be a great help.

And here is my case in point.
I wanted to check for the bombardments from Sadavaya Art, but i also got the borders, the attacked by, the bombarded by...and then i can't scroll down to read the bombared by because i lose that facility as soon as i move off the region in question.

Click image to enlarge.
image


Same thing happens here in XML Tool on Map Inspect

Click image to enlarge.
image


I am not criticising these tools in any way...merely saying it would be nice to be able to check individual aspects by themselves without all the other aspects. This could be done by having a drop list/buttons for these individual aspects. :)

Re: XML Checking

PostPosted: Fri Jul 02, 2010 4:19 pm
by yeti_c
They are indiviudal though - there are different icons for each one...

C.

Re: XML Checking

PostPosted: Fri Jul 02, 2010 4:46 pm
by cairnswk
yeti_c wrote:They are indiviudal though - there are different icons for each one...

C.


OK, thanks. i can see i'm not going to get anywhere here.

Re: XML Checking

PostPosted: Sat Jul 03, 2010 9:42 am
by TaCktiX
So you have so many connections that you run out of screen space before you can verify which territories connect to what? That's a legitimate concern. Perhaps Yeti could work on a way to perhaps "Click" the territory moused over and "hold" the data for that territory when you have to scroll down to see it? I think that'd be easier to implement than a large amount of menu options for a "show bombardments, don't show two-ways, show one-ways" approach that you're originally suggesting.

Re: XML Checking

PostPosted: Sat Jul 03, 2010 3:55 pm
by MrBenn
As an interim solution, have you tried zooming in/out?

Re: XML Checking

PostPosted: Sun Jul 04, 2010 1:01 pm
by yeti_c
TaCktiX wrote:So you have so many connections that you run out of screen space before you can verify which territories connect to what? That's a legitimate concern. Perhaps Yeti could work on a way to perhaps "Click" the territory moused over and "hold" the data for that territory when you have to scroll down to see it? I think that'd be easier to implement than a large amount of menu options for a "show bombardments, don't show two-ways, show one-ways" approach that you're originally suggesting.


Get Lack to agree it - and I'll do it...

Of course - the new web developer should be proficient in Javascript too...

C.

Re: XML Checking

PostPosted: Sun Jul 04, 2010 10:32 pm
by ender516
Another solution could be to have the map inspect information appear in a tooltip, so you wouldn't have to scroll down to it. Again, this might need to be optional, since it could obscure other information on the map.

Re: XML Checking

PostPosted: Tue Jul 06, 2010 10:02 am
by the.killing.44
MrBenn wrote:As an interim solution, have you tried zooming in/out?

Yes. I did this in a Stalingrad game, couldn't see all the connections. Worked very well.

Re: XML Checking

PostPosted: Tue Jul 06, 2010 3:26 pm
by TaCktiX
the.killing.44 wrote:
MrBenn wrote:As an interim solution, have you tried zooming in/out?

Yes. I did this in a Stalingrad game, couldn't see all the connections. Worked very well.


Sarcasm not required. :roll:

Re: XML Checking

PostPosted: Sat Jul 10, 2010 8:16 pm
by the.killing.44
TaCktiX wrote:
the.killing.44 wrote:
MrBenn wrote:As an interim solution, have you tried zooming in/out?

Yes. I did this in a Stalingrad game, couldn't see all the connections. Worked very well.


Sarcasm not required. :roll:

Just saw this…I meant that before zooming out I couldn't see all the connections; after doing it, it worked.

Re: XML Checking

PostPosted: Sat Jul 10, 2010 9:39 pm
by TaCktiX
My error, then.