Moderator: Cartographers
fumandomuerte wrote:Make a poll where cartographers will give 2 votes (1 for graphics, 1 for gameplay), general CC population will give another 2 votes (same as before 1 GX, 1 GP) and the 5th and definitive vote will be given by the yellowish banana among the bunch: AndyDufresne
Example...
Cartographers approved gameplay = 1 vote
Cartographers disapproved graphics = 0 votes
General CC population poll #1 (graphics) results: Do you approve graphics? yes = 1 vote
General CC population poll #2 (gameplay) results: Do you approve gameplay? no = 0 votes.
AndyDufresne - Do you overall approve the map? Yes = 1 vote.
____________________________________________________________________
Final result: The map gets approved for Beta Testing by a majority of 3/5 votes.
Just a quick idea =P
porkenbeans wrote:It only needs to be loosened up so that it does not matter in which order you get them.
If the gp stamp was given out when it should not have, then that is on the one that stamped it.yeti_c wrote:porkenbeans wrote:It only needs to be loosened up so that it does not matter in which order you get them.
Disagree - the idea of the current system is to get a map with decent gameplay - then make the graphics match them...
Otherwise we end up with good looking maps that have duff GP but get quenched anyway.
C.
porkenbeans wrote:If the gp stamp was given out when it should not have, then that is on the one that stamped it.yeti_c wrote:porkenbeans wrote:It only needs to be loosened up so that it does not matter in which order you get them.
Disagree - the idea of the current system is to get a map with decent gameplay - then make the graphics match them...
Otherwise we end up with good looking maps that have duff GP but get quenched anyway.
C.
Good point. But in my opinion, the graphics and gameplay evolve together. The graphics change with every new gp change. So it is perfectly reasonable that the graphics will be the last thing to change. But, this does not mean that you need to start with gp, and then "preetyfy" it. This is a slam on the graphic artist, by those that can not draw a straight line. I have shown that you can start with a graphic concept first, and then get to work on how you might work the gp in, to make a good game out of it. The graphics will need to change in order to incorporate the gp. I guess what I am mostly miffed at is when I am told that I must work out all of the gameplay before I do any graphics. This is not how any map is done. All start with a rough draft first. It's just that I spend a little more time on m first drafts, and therefore it usually looks like most maps do, at a stage well into production.yeti_c wrote:porkenbeans wrote:If the gp stamp was given out when it should not have, then that is on the one that stamped it.yeti_c wrote:porkenbeans wrote:It only needs to be loosened up so that it does not matter in which order you get them.
Disagree - the idea of the current system is to get a map with decent gameplay - then make the graphics match them...
Otherwise we end up with good looking maps that have duff GP but get quenched anyway.
C.
Except that if they are both given out at the same time then there is no focus on gameplay - so people keep making graphics comments - and the gameplay discussion stalls... and we're back to the - No comments = acceptance thing again.
C.
jpcloet wrote:Allow maps to be Beta tested by a group of users, with no points impacts, and have that team vote yay or nay and rank it on a predetermined system. You might also catch the bugs that way.
Eg. The group rates Doodle......
Quads: Rating 1, not enough area, quick eliminations etc.
Assasin: Rating 7: Essentially a lottery, but does present opportunities for a quick kill and win which is within the spirit of Assasin
And so on and so on.....
Also, based on the committee's rankings, you would have a beginning idea of how to classify the maps (as many have suggested to categorize) eg. Extreme, Difficult, Standard, Easy and Huge, Large, Medium, Small etc.
porkenbeans wrote:The stamp system is not a bad idea. It only needs to be loosened up so that it does not matter in which order you get them.
I like the idea jp put forth. A true beta system that tests all aspects of the map, is a no brainer if you ask me.
I have always said that the power to quench maps should belong to the community, not Foundry cliques. The Foundry Vets should be relegated to just helping mapmakers with their maps, not judging their worthiness.
A more robust Beta system should be built. It should have at least a hundred members, You could even give them their own badge to display with their avi.
Then after a map has acquired all of the required stamps, it is thrust into the Beta groups hands. There it can be played, and then evaluated with a standardized questionnaire.
After it has completed the Beta testing phase it is kicked back over to the Foundry, where the polled questionnaire is discussed. Again the Foundry will try to help the mapmaker improve the map and then send it back to Beta for round two. This back and forth can go on for as long as it takes, (or something like a strike 3 your out) could be implemented.
This kind of structure will produce the "helping hand" attitude that the Foundry is sometimes lacking.
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