chipv wrote:I am just playing with some numbers here - for example how to give +3 troops for every 5 territories held period.
If i have understand exactly what you mean, i think that the easier way is not to think to them as normal reinforcements, but like a sort of "hidden" bonuses/continents.
e.g.
Total Regions: 18
- Code: Select all
<continent>
<name>5 regions</name>
<bonus>3</bonus>
<components>
<territory>region 1</territory>
<territory>region 2</territory>
...
<territory>region 18</territory>
</components>
<required>5</required>
</continent>
<continent>
<name>10 regions</name>
<bonus>6</bonus>
<components>
<territory>region 1</territory>
<territory>region 2</territory>
...
<territory>region 18</territory>
</components>
<required>10</required>
<overrides>
<override>5 regions</override>
</overrides>
</continent>
<continent>
<name>15 regions</name>
<bonus>9</bonus>
<components>
<territory>region 1</territory>
<territory>region 2</territory>
...
<territory>region 18</territory>
</components>
<required>15</required>
<overrides>
<override>5 regions</override>
<override>10 regions</override>
</overrides>
</continent>
It's easier than "playing" with reinforcement tags specially because i don't think you can use a non-whole number
Nobodies