Twill wrote:Alright, to make it a discussion, let me add another side to the conversation.
Seeing as this is the Foundry where primarily designers hang out, and few of "the rest" of us come, we are seeing a very one sided debate which is over what the *designers* want (primarily) : to have a free reign over what they design, clearly without the usability of those of us unable to own that fancy widescreen monitor (and really, that was just a silly argument to say people should just go buy monitors so someone can design a large map...really, it was)
Conquer club is not only a site for playing fantastically cool maps (which it is) but it is also a site about community (one reason why Lack opened the Foundry). That community contains people from all walks of life, and all ranges of technology. I for one do not own a large, high res monitor and if you were to make these super large maps I would not be able to play them. Now this is not just me, this is 88% of the stable community (only 12% choose to use large map sizes). 88% of people *prefer* to use the small map size, now this could be for many reasons, but most probably it is because the large map requires scrolling and people choose the ease of not having to scroll.
To add to that, in the time I have been here (I've been around a while) the number of times I have heard people comment on not wanting to play a map because they have to scroll, bitch about having to scroll, complain about the scrolling (note the negative emphasis I'm giving the scrolling thing) and how scrolling detracts from the playability (usability) of a map leads me to think that larger maps are not only not often used, but are considered a pain in the ass and not played as much, even if they are great maps.
If, as seems to be the trend (88% of people choosing not to scroll), people would not play (or more importantly are unable to play) a map because it falls into the "HUGE" category, that would seem to defeat the sense of community which we have tried so hard to create together at this site. If you are actively segregating the community into those who cannot play certain maps and those who can, well now that just sucks. And what if designers, in the effort to create "that perfect map" forget that the perfect map might not be one that has so many territories that it takes a whole year to finish (which in itself sometimes turns people away from it), and perhaps that smaller maps like the brit isles are just as good, and sometimes better than, maps like world 2.0.
Yes, the idea of a 100 territory map sounds great, but not one that 88% of people wont play because they have to scroll and it takes too damn long to play. and if 100 territory maps are allowed now, what next, where does it stop? why not a 300 territory map, 500, 1000...at what point does a map really get too large.
A site like this relies on playability. Simple, easily accessible, easily usable playability. We are not FarCry which needs the latest and greatest to play, we are a casual gaming community and if you, as designers, forget about us, the techno-poor, then there is something wrong with the way the designs are going, in my humble opinion.
So, discussion or no about the logic behind the no-massive-maps, consider this the start of a discussion on the usability prospect of such a large map and perhaps reconsider the bigger-is-better logic you are applying to maps.
Game designers would LOVE to build games that are fully 3D immersive with 120fps at all times, infinate clipping distances, massive polygon counts, hundreds of hours of shakesperean content and direct motion capture controls...but nobody's going to play it because it's not going to work on most machines.
If it's not easily playable, it's not fun, if it's not fun, then people wont play it, if people don't play, people don't come, it people don't come, Lack doesn't make money, if Lack doesn't make money then he has NO chance of getting laid.
so, help Lack get laid: make maps that are usable so that lots of people with lots of different machines can use his site, get sucked into a great community, stick around for a long time and pay him money so he can impress the girls with his really big...site
just something to think about (the discussion, not Lack getting laid)
Can we dispel this ridiculous 88% figure that lack cited and everyone latches on to?
Small is the DEFAULT when a player joins CC. How many players are unaware that they can even change that setting. And how many new users don't even play a single game or deadbeat after 1 game and all have their setting on the DEFAULT small map. To say that 12% of the community chooses to play large maps is simply wrong. Perhaps Lack could change the default to the large map and then the tables would turn entirely.
So let us stop using this meaningless statistic thank you.