Molacole wrote:Evil DIMwit wrote:Wisse wrote:Evil DIMwit wrote:Molacole wrote:Suggestion Idea: Defenseless
Description: Locations that can be attacked by adjacent territories, but lose the option to attack back due to them being a seige type of weapon, ranged weapon and or whatever you can think of that might fall into this category. This will give the option to put some key strongholds on the map that hold a lot of importance and make them pay a penalty so it doesn't become overpowering to the map. Giving them a one way attack direction so they don't get trapped.
This one, to my knowledge, can be done under the current system -- see San Francisco's Alcatraz
No because that country can defend himself
To the best of my understanding, this "defenseless" feature can still defend -- it would be better labeled "attackless".
this is what I mean:
I called it defenseless for a lack of a better word. haha lack of attack options to adjacent territories..
ok thats already possible