DiM wrote:what negatives? please explain them, maybe we can come up with a solution.
There are a number of issues, and it would all depend on which method of a third map size would be chosen if it ever did happen.
I put the idea of Super Sized maps before Lack, Andy and others about a month ago with perhaps a similar system to that oaktown suggested. However, it was decided that there should always be two versions of a map, a small and a large. The reasons for this have been argued by Twill and others in this very thread and I don't particularly feel like going over them agin.
So, with the idea of an exclusively big map put to rest we've considered having three map sizes as well, but this is a huge ask for the cartographers to produce three versions of a map. I also think it would be an impossible task to get the larger maps to work at a small size. We're not willing to sacrifice the quality of small maps just to include bigger maps, remember Lack's small map stat.
Basically there is no simple solution, sacrifices are going to have to be made for larger maps to be incorporated at any point. This might involve changes to the site design, changes to map size guidelines or any number of other ideas.
Lack has put map sizes on his to-do list and there will be an announcement at somepoint with more details.
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Now, to discuss the quality of maps lately I tend to agree with oaktown.
Not every map is a piece of fine art, and there's no need for it to be either. All Andy, myself and the foundry expect is a high level of quality in certain areas. We want clear text, borders, army circles and so on that aren't pixelated or blurry, too small or too large. Colour and texture choice are also important, but in no way is it expected of cartographers to reproduce the masterpiece efforts of WidowMakers.
We have revamps successfully cleaning up some of the uglier maps, but I feel the need for these is slowly coming to a close with only a small number of maps really in need of them.
But all these pretty graphics are worth naught when we don't have the gameplay to back them up. We have some really interesting new maps like AoM and VoTK, both I may never play, but I do appreciate the different gameplay offered up. Revamps aside, none of the newer maps (even those in Final Forge) really hold my interest. Italy and Malta are probably the only two maps I really look forward to and they've been in development for nine months!
I think maybe gameplay is getting lost in the pretty graphics and crazy new game concepts that are coming out. The more distinctive the gameplay style, the harder it is for everyone to grasp the concept easily. It's often not a straight up case of borders and bonuses anymore.