Conquer Club

Another XML question?

Topics that are not maps. Discuss general map making concepts, techniques, contests, etc, here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Another XML question?

Postby KaiKayden on Wed Jun 16, 2021 10:06 am

Is it possible to code "starting locations" so every time player 1 starts on the same spot. Could be good for making first "assault vs. defense" map, where always players 1-4 would start on one side of the map, and 5-8 on the opposite. That map should be reserved only for dubs, trips and quads... if that can be done it opens a lot of possibilities, like creating "tower defense" map etc.
New Recruit KaiKayden
 
Posts: 1
Joined: Wed Jun 16, 2021 10:05 am

Re: Another XML question?

Postby Nucker on Thu Jun 17, 2021 4:54 am

This is a good question Kaikayden.

Coding the maps for a more sensible drop will defiantly make the playing experience a LOT better (despite the dice)
Also recoding the numbers will make for better gameplay.

Indeed it opens a whole world of exciting options.

Sadly CC has lost its enthusiasts and now is a dead site in terms of development.
The very very outdated site tells that story.

Fingers crossed for some common sense instead of pissy squabbles about how things can’t be changed in an ever changing world!...
Major Nucker
 
Posts: 205
Joined: Mon Oct 15, 2012 2:27 pm

Re: Another XML question?

Postby Robespierre__ on Sat Sep 18, 2021 1:35 pm

Nucker wrote:This is a good question Kaikayden.

Coding the maps for a more sensible drop will defiantly make the playing experience a LOT better (despite the dice)
Also recoding the numbers will make for better gameplay.

Indeed it opens a whole world of exciting options.

Sadly CC has lost its enthusiasts and now is a dead site in terms of development.
The very very outdated site tells that story.

Fingers crossed for some common sense instead of pissy squabbles about how things can’t be changed in an ever changing world!...


It is true that the decrease in vibrancy no doubt diminishes development. Less about pissy squabbles as the replacement of a turn based game site imploded by mobile devices and social media for creating online connections. Once the site became 100% about the game itself, it is only natural that people gradually departed and there is not a ton of people in the next generation who grew up with this kind of game. Granted we only need 12,000-15,000 actives worldwide to make things much more vibrant, but that has not yet happened.

Robes
Image
User avatar
Captain Robespierre__
 
Posts: 515
Joined: Sat Jun 28, 2008 2:23 pm
Location: New Jersey

Re: Another XML question?

Postby kimjoni08 on Sat Feb 24, 2024 7:33 am

Is it possible to code "starting https://conquerclub.com locations" so every time player 1 starts on the same spot. Could be good for making first "assault vs. defense" map, where always omegle xender players 1-4 would start on one side of the map, and 5-8 on the opposite. That map should be reserved only for dubs, trips and quads... if that can be done it opens a lot of possibilities, like creating "tower defense" map etc.


Mod Edit: URL changed
New Recruit kimjoni08
 
Posts: 1
Joined: Sat Feb 24, 2024 7:30 am
Location: New York

Re: Another XML question?

Postby plurple on Sat Feb 24, 2024 9:38 am

kimjoni08 wrote:Is it possible to code "starting https://conquerclub.com locations" so every time player 1 starts on the same spot. Could be good for making first "assault vs. defense" map, where always omegle xender players 1-4 would start on one side of the map, and 5-8 on the opposite. That map should be reserved only for dubs, trips and quads... if that can be done it opens a lot of possibilities, like creating "tower defense" map etc.


You can't make it so that player 1 is always in territories 1-4 but you could make them be in either 1-4 or 5-8. However it is not possible to make sure that all of one team is always in 1-4 or 5-8. if the game has more players that starting positions then they are ignored :)

A lot of conquest maps e.g. New World, Feudal war, age of realms etc. work like this in giving out castles/countries to players the rest being neutral.
plurple is not purple 8-[ 8-[ 8-[ 8-[ 8-[
User avatar
Captain plurple
Chatter
Chatter
 
Posts: 1770
Joined: Thu May 15, 2008 3:29 pm
32


Return to Foundry Discussions

Who is online

Users browsing this forum: No registered users