Nola_Lifer wrote:When was the last XML update prior to this one? How many updates do we get a year on average? 1 or 2?
lol, more like one every 4 years.
Moderator: Cartographers
Nola_Lifer wrote:When was the last XML update prior to this one? How many updates do we get a year on average? 1 or 2?
MrBenn wrote:Secondly, there needs to be some clarification about how conditional borders and conditional bonuses work...
Imagine a French Revolution map, where there was a condition required to be able to attack the Bastille. Holding French Revoutionaries would be required to build up a bonus (imagine there's 7 key leaders, which are coded to give a bonus for holding 3 or more). The condition is coded that you need to hold the Revolutionary Leaders to attack the Bastille. Do you need to hold all 7 of them to open the attack option, or any three of them?
lackattack wrote:For conditional borders (or anything else like subcontinent references), a continent is considered "held" if you hold the continent-level required irrespective of the bonus levels.
ManBungalow wrote:Questions about conditional borders;
Is the conditional border activated immediately after the dependent region/continent is taken, or does one have to wait until their next turn to make an attack along the conditional route ?
My thinking is that the game log doesn't explicitly recognise a bonus as having been captured until it actually grants the bonus next turn.
If it does immediately take effect, then some creative people could have fun adding killer neutrals to the mix.
Similarly - if one is in a freestyle game and holds the trigger region at the start of a turn, and loses it during the turn but before making an attack, can you still attack through the conditional route ?
etc
lackattack wrote:The conditional border is activated/disactivated immediately when you conquer or lose the condition.
Nola_Lifer wrote:When was the last XML update prior to this one? How many updates do we get a year on average? 1 or 2?
<continent>
<name>A not B</name>
<bonus>0</bonus>
<components>
<component type="mandatory">Sample A 1</component>
<component type="blocker">Sample B 1</component>
<component type="blocker">Sample B 2</component>
<component type="blocker">Sample B 3</component>
<component type="blocker">Sample B 4</component>
<component type="blocker">Sample B 5</component>
<component type="blocker">Sample B 6</component>
<component type="blocker">Sample B 7</component>
<component type="blocker">Sample B 8</component>
</components>
</continent>
<territory>
<name>Sample A 1</name>
<borders>
<border condition="A not B">Sample B 1</border>
<border condition="A not B">Sample B 2</border>
<border condition="A not B">Sample B 3</border>
<border condition="A not B">Sample B 3</border>
<border condition="A not B">Sample B 4</border>
<border condition="A not B">Sample B 5</border>
<border condition="A not B">Sample B 6</border>
<border condition="A not B">Sample B 7</border>
</borders>
<coordinates>
...
</coordinates>
</territory>
ManBungalow wrote:So,
Is it possible to have a condition upon which,
only when A is held, B can NOT attack C
?
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