I have this idea about dynamic maps, like bridges that rotate round by round, or move across a river. I have an idea about an All Seasons map that in the first turn is Spring and some path's are under watter, the second is Summer and some territories loses some troops because of the heat, third is Fall and some territories loses bonus because of disease, fourth is Winter where some territories are closed by avalanches, fifth Spring and so on... Of course is always the same behavior, but don't know if system is designed to manage this kind of map.
Is it possible?