Moderator: Cartographers
MichelSableheart wrote:Cool idea, great theming, and good to see some activity in the Map Foundry again!
Overall, it feels like you might be trying to throw in a few too many ideas, hurting the clarity of the map. Are the caravan routes part of Almoravid or Egypt respectively? Why do Navarre, Troyes and Tripoli have different colors? Are there special meanings behind the symbols next to Jaffa, Hebron, Temple mount? Which templar is behind which door of the inner sanctum? Do countries count as territories for blocking connections, or can rome attack Genoa? Can you attack over water? If you can't attack over water, how do you reach the Almoravid Empire? If you can attack over water, can Alexandria attack Mamistra, and why? Can Genoa and the Commandery of St. John attack each other? Which territories are considered part of the holy land? From where can you take the Templar Armies? These are all questions I currently wouldn't be able to answer you from merely looking at the map.
I don't know to what extend the supersize policy (https://www.conquerclub.com/forum/viewtopic.php?f=10&t=182136) is still valid. If that policy is still valid, then even as a supersize map, it would need a small version of 780 by 650 pixels, and map width is currently at the maximum. Standard size limits would be 840 by 800 pixels for the large map, and 630 by 600 for the small version.
A final note: white on a yellow background is very difficult to read.
As mentioned in the 4.0 post this version (4.0) is "way too packed" indeed - somethings have to go but the question is what exactly"it feels like you might be trying to throw in a few too many ideas, hurting the clarity of the map"
- great feedback! - your right, thats confusing so they will have to be redone in another color (not a part of Egypt/Almoravid)"Are the caravan routes part of Almoravid or Egypt respectively?"
because these are autodeploy terrs - they have the star of david symbol next to them and the red colored dots are the Templar sites (to be taken from the Grandmaster) so the Grandmaster can't take these autodeploys (that would be too easy) - they have to be won "from the ground"hence they have to be in a different colorWhy do Navarre, Troyes and Tripoli have different colors?
YES, as stated in the legend "Commander of Houses bonus" grants +1 for every "dual templar symbol". So there are a lot of "dual terrs" (with the same symbol only to appear twice on the map)"Are there special meanings behind the symbols next to Jaffa, Hebron, Temple mount?"
As stated in the legend you "have to choose your door wisely" - its Grandmasters afterall - but the solution is real simple: left upper corner of the charola ring goes to left upper grandmaster bodyguard, right bottom corner goes to...well you have it"Which templar is behind which door of the inner sanctum?"
, NO you cant (except small ports terrs - symbolised by the small boatās wheel - can reach the adjacent port that has a small boats wheel logo aswell - like Templetown Church in Ireland and Mount St Michael in England"Can you attack over water? If you can't attack over water, how do you reach the Almoravid Empire?"
" No they are not adjacent to the rule of the Compass logo/ (drawing tool)"Can Genoa and the Commandery of St. John attack each other?
You have to know your history for this one..otherwise you'll learn it by playing.. - "the holy land" and what it includes is a known fact afterall (like the "USA")- so Cyprus for example is not a part of the Holy Land"Which territories are considered part of the holy land?"
The legend says that the Grandmaster can get any templar site in its region and the templar army is included as templar site (basically "templar sites" = all the red dots) But i get you because the 4 "Donatus" terrs are not supposed to have a red dot. Needs to be changed like it was in the 3.0 version."From where can you take the Templar Armies?"
Again GREAT feedback, will have to be changed then!A final note: white on a yellow background is very difficult to read.
- also great feedback, but we live in 2023.. people have wide screens these days, and in any case 630 by 600 pixels would mean bye bye - then lets stop making new maps and wait till the last players turns off the lights of CCthe supersize policy
SoN!c wrote:MichelSableheart wrote:Standard size limits would be 840 by 800 pixels for the large map, and 630 by 600 for the small version.
- also great feedback, but we live in 2023.. people have wide screens these days
SoN!c wrote:Also would wanna know if a player can have 2 fixed starting positions on XML? Because if its random then the Bodyguard has to be a neut..
iancanton wrote:thank u for being prepared to work with a smaller size than is ideal.SoN!c wrote:Also would wanna know if a player can have 2 fixed starting positions on XML? Because if its random then the Bodyguard has to be a neut..
can u explain the question on start positions a bit more?
ian.
MichelSableheart wrote:I have to agree that the connections are a lot clearer in the second one. It could be an idea to mark the borders for the sea territories, to make those connections even more clear?
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