A suggestion: How about a rough basic game play guide.thingy that can help the beta testers figure out what they need to know, including All the info that you are trying to squeeze onto the map, not jsut
Some gameplay/legend notes on each in the corners of these parchments
A book with 2 pages of info and mini-elipses for the heroes, gods, underworld etc (this will also deal with the brighter colours/pastel clash with the main map)
A couple of small scrolls in any space left for any other info (e.g. Abbreviations)
AND an updated version of this?
Map Name: Age of Man
(Circa 550 BC)
Mapmaker(s): Teflon Kris
Number of Territories: 71
Special Features:
Autodeploy. Killer neutrals. 1-way assaults. Build-your-own-bonus (villages +2 for every 3). Bonuses for individual key regions. Two objectives. Losing condition. Conditional Borders and conditional auto-deploys. Transformations (other players' regions, and killer-neutral regions losing troops when special regions taken).
What Makes This Map Worthy of Being Made:
(1) Only the second world map with conquest gameplay (the other being the more imaginatory 'All-Your-Base'). (2) A historical world map from an interesting ancient period where there was no significant major empire, and many empires were developing (or fading). Gameplay means that players can truly determine historical events, playing one of the multi-cultural protagonists and building an all-conquering empire to shape history from this brief moment (of opportunity) in world history. (3) A medium-sized conquest map (larger than Woodboro/WWII Poland yet smaller than typical conquest maps). (4) A conquest map with a focus on additional features in the central area. (5) Gameplay arranged to focus on the key battleground of the era (the mediterranean). (6) Incorporation of key afterworld concepts of the era.
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So there is in one easy to access place clear plain text telling the Beta testers what hey need to know: they are trying out a conquest style map with a focus on certain areas, has some special features ,can be won by objective conditions, need to hold a particular point to survive, etc. and here are the specifics.
The Beta testers,taking the map on the road, can use this guide not just to identify technical bugs, but also to figure out what works for them in gameplay, with some possible minor changes recommended?. What would be cool is if the Beta Testers could comment on preferred settings and even maybe possibly some rough strategy suggestions.for future game players.
Then, back to you and the rest of the Foundry folk to smooth out any rough edges in tha mpa and in the rough basic game play guide.thingy, , This rough basic game play guide thingy ,smoothed out by you and the Beta testers can be the Development link on the maps, the "quenched post" that all Cc'ers can turn to in MAPS by clicking on development to find out things they need to know if they want to play this map.
e.g.
http://www.conquerclub.com/forum/viewtopic.php?t=97975
TITLE Classic
STATUS Live
RELEASED 2006-01-02
TERRITORIES 42
NEW RECRUITS Y
SPECIAL GAMEPLAY None
AUTHORS demonart, sully800
DEVELOPMENT Discussion
STRATEGY Discussion
The very first map available on Conquer Club, using the same elements as a classic risk board. If you like to play risk with friends, this is the map for you!
This map was revamped by sully800 on 2009-12-3