Moderator: Cartographers
JBlombier wrote:I don't think the map objective is too easy for 1v1, but I think that's hard to predict without playing it.
The first thing I noticed are a lot of dead ends. That makes sense, of course. It is how it is. But I don't think it does the playability any good. Take a map like 4 Star Meats. That map has a bunch of dead ends and they can be attacked by the Special Offer. My opinion is that this map needs something like that, but I can't really think of anything that makes sense. Maybe the Eiffel Tower can bombard the outer stations, because it's so high. Hmm, I'm just thinking out loud here, but I hope you get my point. Too much dead ends are usually decreasing the playability.
- JBlombier
dakky21 wrote:Both for me don't make sense... I wouldn't change anything - attack routes or blocked territories. The map is good as it is, but this will never get the Graphics stamp. It looks like we're in 1998 and everything is drawn in MS Paint from Windows 98. It may be the font, it may be the edgy everything, I don't know, this map just looks old style...
Koganosi wrote:I think its not a bad idea to connect the 2 airports, maybe make a third in the nort west, although you are trying to recreate the real one.
The objective, I dont like it. Seems to eager in 1v1 and I dont think a rail map really needs an objective. I dunno but the thing I always loved in rail that there was a big city in the middle, which could atack towards every point in that city and from which every point ran into another line, might wanne change 1 big centerpoint, maybe even 2-3 small ones into that. That makes it better in my opinion, also makes cutting off a line harder, since alot of lines now run dead after 3-4 terro's and seem easily defended!
urs
Koganosi
waauw wrote:Koganosi wrote:I think its not a bad idea to connect the 2 airports, maybe make a third in the nort west, although you are trying to recreate the real one.
The objective, I dont like it. Seems to eager in 1v1 and I dont think a rail map really needs an objective. I dunno but the thing I always loved in rail that there was a big city in the middle, which could atack towards every point in that city and from which every point ran into another line, might wanne change 1 big centerpoint, maybe even 2-3 small ones into that. That makes it better in my opinion, also makes cutting off a line harder, since alot of lines now run dead after 3-4 terro's and seem easily defended!
urs
Koganosi
To be honest I prefer not to make the map like the railmaps. I'm aiming for a gameplay more like 'northwest passage' to make the map more unique. We got enough Rail maps as it is, so I personally think we don't need another one. Not sure what other people think of it though.
And about the objective, I might just delete it completely. You are right that an objective is obsolete.
Beauvais? Probably a bit of a stretch, since it's not actually close enough to Paris to be served by the métro, but it's an option.Koganosi wrote:I think its not a bad idea to connect the 2 airports, maybe make a third in the nort west
waauw wrote:Koganosi wrote:I think its not a bad idea to connect the 2 airports, maybe make a third in the nort west, although you are trying to recreate the real one.
The objective, I dont like it. Seems to eager in 1v1 and I dont think a rail map really needs an objective. I dunno but the thing I always loved in rail that there was a big city in the middle, which could atack towards every point in that city and from which every point ran into another line, might wanne change 1 big centerpoint, maybe even 2-3 small ones into that. That makes it better in my opinion, also makes cutting off a line harder, since alot of lines now run dead after 3-4 terro's and seem easily defended!
urs
Koganosi
To be honest I prefer not to make the map like the railmaps. I'm aiming for a gameplay more like 'northwest passage' to make the map more unique. We got enough Rail maps as it is, so I personally think we don't need another one. Not sure what other people think of it though.
And about the objective, I might just delete it completely. You are right that an objective is obsolete.
Donelladan wrote:waauw wrote:Koganosi wrote:I think its not a bad idea to connect the 2 airports, maybe make a third in the nort west, although you are trying to recreate the real one.
The objective, I dont like it. Seems to eager in 1v1 and I dont think a rail map really needs an objective. I dunno but the thing I always loved in rail that there was a big city in the middle, which could atack towards every point in that city and from which every point ran into another line, might wanne change 1 big centerpoint, maybe even 2-3 small ones into that. That makes it better in my opinion, also makes cutting off a line harder, since alot of lines now run dead after 3-4 terro's and seem easily defended!
urs
Koganosi
To be honest I prefer not to make the map like the railmaps. I'm aiming for a gameplay more like 'northwest passage' to make the map more unique. We got enough Rail maps as it is, so I personally think we don't need another one. Not sure what other people think of it though.
And about the objective, I might just delete it completely. You are right that an objective is obsolete.
I think you made a rail map anyway. Doesn't matter if you want to have a central connection in some place, your map definitely look like a rail map to me. But it's pretty normal since you took a subway map to make it, no problem with it.
Personally I would have like that you make a much bigger map and keep all subway station of paris. That would have make a very big complex map but that could have been fun.
As a non-parisian, watching the subway map of paris always make me a bit lost, and I feel it is a mess. When i watch your map, I do not recognize this mess. But would be way more complicated of course.
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