Moderator: Cartographers
riskllama wrote:the only person who seems to be upset is you, sym - and you don't really count. please f*ck off now.
Vlasov wrote:Will this map be advanced to Beta soon?
CHAMPOS wrote:(The first six territories would be allocated as follows (in this order for all game scenarios - 2,3,4,5,6 etc player): i. Makuria - OO, ii. Serbia - EO, iii. Alodia - OO; iv. Begwena - OO, v. Bulgaria - EO, vi. Empire of Nicea - EO)
Vlasov wrote:I think the green troop circles on the IC territories are hard to see against the (often) greenish backgrounds. Could the green color be made brighter? (Yes I realize the territory names are color-coded too, but I think it would help.)
iancanton wrote:good stuff!
every cc map has two sizes, so the next steps are to scale down the large map to a small size (maximum 630 pixels wide) and produce an xml file for the game engine to read. when u make the small map, the troop numbers must stay the same size and the text must remain legible.
ian.
CHAMPOS wrote:iancanton wrote:good stuff!
every cc map has two sizes, so the next steps are to scale down the large map to a small size (maximum 630 pixels wide) and produce an xml file for the game engine to read. when u make the small map, the troop numbers must stay the same size and the text must remain legible.
ian.
I have produced the draft XML code - see last post. The coordinates need updating.
I need to get the coordinates finalised. Is there a program I can use to check the map and XML coordinates together to make sure they work OK. Armed with this I can then finalise the coordinates in the XML code and produce the large and small versions
I tried XML Test and Map Instepctor but the links to the program did not work.
Users browsing this forum: No registered users