Dukasaur wrote:I love this map. I'm glad you're reviving it!
Moderator: Cartographers
Dukasaur wrote:I love this map. I'm glad you're reviving it!
ConfederateSS wrote:Hi,Oneyed..I hope you don't mind...me chiming in..I love this map also..I told you once about the rail system.I think you made it awesome.
ConfederateSS wrote:I like the idea of ship battles..
ConfederateSS wrote:But one thing..instead of Sinai..wouldn't the Port of Aqaba..be better.That was a major phase in the Desert war..As seen in the movie. Laurence of Arabia.Aqaba was important after The Ottomans built the Hejaz railway that connects the Port.To Damascus and Media.Also had Guns facing The RED SEA,like the British had at Girbraltar..
ConfederateSS wrote:Thank You Kindly ..for your work on it..I hope it all works out..ConfederateSS..out!!!!!!!!!!!!!
Oneyed wrote:Red Army will start with 999 neutral. after round 10 reverts to 1 neutral. also all Dashed regions reverts from players troops to 1 neutral.
Oneyed wrote:in previous versions there are ships and battles between them instead Sea in current version. my question is what is better?
iancanton wrote:the red army region is a neat solution!
iancanton wrote:when we say reverts on a map legend, we are usually talking about killer neutrals (for example our sea regions). in this case, do u mean at start of round 11, shaded regions become 1 neutral? or do u want the shaded regions to become killer single neutrals?
iancanton wrote:in round 11, if someone holds a central power, moscow and russia province, does he receive +1 for holding 2 regions of an opposite power?
iancanton wrote:i like the killer sea regions for clarity of gameplay, though the ships also work well for me and look better thematically.
iancanton wrote:germany, in particular, must have a much bigger bonus, maybe +8. it is in the middle of the map, so can be attacked by four major powers. in a multi-player game, germany will almost always be the least popular bonus because of this, while the ottoman empire and soviet union will be good places to hide while everyone else attacks each other.
iancanton wrote:add ireland to the british empire, to make this bonus more difficult to attain. this is necessary because the british empire is on the edge of the map and relatively isolated.
iancanton wrote:some provinces have two name labels, for example hanover saxony and prussia poland. what does this mean?
iancanton wrote:only a minority of province names, for example scotland and lithuania, make geographical sense. part of the reason is that, especially in western europe, the actual provinces are smaller than the divisions shown, most of which do not really have proper names.
iancanton wrote:for this reason, i suggest that u remove all province boundaries, leaving only one province for each major power (except the british empire because of egypt), plus capital city and towns. if u do this, then u'll have to increase the number of towns, with movement being similar to the csfr map.
ian.
Oneyed wrote:here are two maps of the same game. map uses new xml feature stages. there are two maps of Europe (map 1 starts before The Great War, map 2 starts during war), each has different gameplay, situations and features.
map 1: its year 1914, the Europe is close before World War 1 (The Great War). there are three types of states (members of Tripple Aliance, members of Triple Entete, neutral states). the goal is to unite one of them, take another capital and then "move" to map 2. because its still peace in Europe there are no armies or fleets in map 1, but borders between stats are open and railway become more important.
map 2: its year 1915, the war lasts more as year. old alliances are replaced by new ones, neutral countries also entered war. old railway between states are broken, borders are closed by trenches where stay armies. one way attack from map 1 to map 2 is through capitals, so on them map 2 you started only with capital, while the rest regions are neutral. the map also follows historic event - October Revolution in Russia. for victory gain objective or destroy your opponents.
Oneyed
bigWham wrote:well it's looking good. the idea of the map changing as the game (and the story of the war) unfolds is cool... makes for feel like you're part of something more real... but yes, it makes itmore complex.
bigWham wrote:maybe you have different thought, but here is an idea:
certain terits can go from map1->map2, say berlin1->berlin2, paris1->paris2, etc... but until a certain round (say round 10) all map2 terits are 1000 neutral. then on round 10, all map2 terits become neutral 1, so the map becomes accessible. on another later round, say round 15, all map1 terits become 1000 neutral, so if you don't move them you will lose them.
Dukasaur wrote:With the launch of our Great War megaevent, we need your map more than ever before! Keep working on it. I'm sure the boys in blue are just having a bit of a break. They'll be back one day...
Oneyed wrote:Dukasaur wrote:With the launch of our Great War megaevent, we need your map more than ever before! Keep working on it. I'm sure the boys in blue are just having a bit of a break. They'll be back one day...
you are the best, Dusan
Oneyed
bigWham wrote:your rule "hold entire state and next capital from different group..." is not clear to me what that requirement means.
bigWham wrote:and the rule "once this is executed it is impossible to make any attacks in stage 1" - i don't think it is possible to prevent attacks.
iancanton wrote:sorry for the delay, oneyed!
this is a worthy project and u have done extremely well to attempt a solution to the problems that we faced when we discovered that stages did not work as we initially thought.bigWham wrote:your rule "hold entire state and next capital from different group..." is not clear to me what that requirement means.
the method that u are using to move from stage 1 to stage 2 through the capitals is very clever and i cannot see anything wrong with it. however, are u able to explain what u mean by next capital?bigWham wrote:and the rule "once this is executed it is impossible to make any attacks in stage 1" - i don't think it is possible to prevent attacks.
if all attacks on stage 1 regions are conditional attacks, then is this possible? the condition to attack any stage 1 region, for example east france to west france, is that all stage 2 capitals are neutral.
iancanton wrote:sorry for the delay, oneyed!
iancanton wrote:this is a worthy project and u have done extremely well to attempt a solution to the problems that we faced when we discovered that stages did not work as we initially thought.
iancanton wrote:the method that u are using to move from stage 1 to stage 2 through the capitals is very clever and i cannot see anything wrong with it. however, are u able to explain what u mean by next capital?
bigWham wrote:your rule "hold entire state and next capital from different group..." is not clear to me what that requirement means.
iancanton wrote:if all attacks on stage 1 regions are conditional attacks, then is this possible? the condition to attack any stage 1 region, for example east france to west france, is that all stage 2 capitals are neutral.
iancanton wrote:in 1913, egypt was part of the ottoman empire, although under heavy british influence. it ought to be either part of the ottoman bonus, part of the ottoman and british bonuses or neutral. i suggest that neutral is simplest, with only egypt and alexandria as regions and sinai removed to bring alexandria closer to the ottoman empire bonus. in this case, the one-way attack from london is also removed for stage 1.
in 1914, egypt declared independence from the ottoman empire and became a british protectorate, so egypt being part of the stage 2 british empire bonus is correct.
iancanton wrote:in stage 2, london one-way attacks mediterranean sea, instead of london one-way attacks alexandria, helps to prevent the british empire player from reinforcing troops from london to egypt to defend his bonus too easily.
iancanton wrote:remove belgrade and bucharest, then add mountains between montenegro and albania. this turns the balkan states total bonus, which is too powerful just now, into a relatively easy bonus that is not supposed to win games often, but can be a way to reach stage 2.
iancanton wrote:remove minsk to reduce the russian empire total bonus, since the russian empire is a corner power.
iancanton wrote:remove bohemia and merge it into austria, so that the austria-hungary player has a chance of defending his bonus.
iancanton wrote:add wales and ireland to the british empire 1 bonus to make it more difficult to conquer and move the british isles northward to give more space in the english channel.
iancanton wrote:the position of constantinople is wrong. move it to cover both sides of the bosphorus (hiding the water), then draw the border of tekirdag to include constantinople.
iancanton wrote:consider adding an extra city to germany, such as danzig or strassburg. u must give to the germany player a reasonable chance to win because of the theme of the map.
iancanton wrote:in stage 2, please keep scotland on the map.
iancanton wrote:do not name great britain as england, since i consider this use to be offensive.
iancanton wrote:add wales or ireland (or both) to increase the difficulty of gaining the british empire 2 bonus.
iancanton wrote:it's probably best to rename rosyth to edinburgh because every other town on the map was a real town, while rosyth was only a dockyard that was still under construction in 1913 and the first warships were docked in 1916.
iancanton wrote:are armies excluded from the stage 2 empire bonuses?
stealth99 wrote:Oneyed I am not experienced with mapmaking and don't have anything constructive to add, but I would like to say that I am impressed with your creativity and I love the two map concept.
stealth99 wrote:This is very unique and I am looking forward to playing this map. Keep up the good work, this looks fantastic.
Oneyed wrote:iancanton wrote:this is a worthy project and u have done extremely well to attempt a solution to the problems that we faced when we discovered that stages did not work as we initially thought.
so stages do not work now? this could be realy great project and "new era" of CC. just we need all power to do it perfect
Oneyed wrote:iancanton wrote:consider adding an extra city to germany, such as danzig or strassburg. u must give to the germany player a reasonable chance to win because of the theme of the map.
I assume we speak about map1 here. I disagreed, when we remove Moscow, Germany will be only state with three towns. so for bonus Town+its region only Germany gives +3. we could do higher bonus for holding germany...?
Oneyed wrote:the map1 is from year 1914 (very close to war). and the Egypt was under Brittish control, defacto occupied. so if we remove Egypt from Brittish empire in map1 it should be neutral, but (also because gameplay) I like it as part of Brittish empire.iancanton wrote:in stage 2, london one-way attacks mediterranean sea, instead of london one-way attacks alexandria, helps to prevent the british empire player from reinforcing troops from london to egypt to defend his bonus too easily.
agreed. also for map1. but because operations in Galipolli started in Alexandria, I will add Malta as part of Brittish empire. London oneway attacks Malta. Malta and Alexandria are adjacent (or Malta oneway attacks Alexandria).
Oneyed wrote:if we add Malta (also to map2) it is not needed I think. and if yes then in map2 will be Ireland and Wales off.iancanton wrote:in stage 2, please keep scotland on the map.
iancanton wrote:i mean that stages can work, but in a different way from our initial ideas.
iancanton wrote:increasing the german empire bonus from +3 to +5 will be a fair reward for holding this difficult central bonus.
iancanton wrote:although egypt was not part of the british empire before the war started, i understand ur reason for putting it in the bonus and support adding malta.
iancanton wrote:however, it is still too quick and easy to move troops from london to malta to alexandria. i propose that we add a killer neutral sea region beside london, called one-way route to malta, just like the other sea regions, except that only london can attack it.
iancanton wrote:in stage 1, we need to add ireland (or wales); ireland was part of the united kingdom at the time. if we have only 2 non-neutral united kingdom regions and someone starts with both scotland and england, then this is a big advantage because london and edinburgh are relatively safe corner bonuses from which reinforcements can be sent to malta. having 3 united kingdom regions means that a player is likely to have to fight to gain london and edinburgh.
iancanton wrote:in stage 2, we need to add a mediterranean task force fleet region beside london, plus either scotland or ireland, to slow down the completion of the powerful british empire corner bonus.
iancanton wrote:is the capital bonus deliberately different for stage 2, with no bonus for holding a town? i had not noticed this before.
Dukasaur wrote:The new version needs to be put into Post 1. That is where most people will look.
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