Moderator: Cartographers
iancanton wrote:t-o-m wrote:Gilligan wrote:do you still need assistance? but doesn't GP need to be stamped to avoid major overhauls of XML to avoid more work?
Hey Gilligan! Yes I still need assistance with XML! I believe you are correct, the GP stamp is necessary before XML for the reason you stated.
while the gp stamp is needed before the xml stamp, this does not prevent u from testing the xml on the beta site.
it seems that the map inspect tool works more reliably with smaller xml files. my specific suggestion here is to cut the map in half temporarily and use only the left side, eliminating all xml references to any region on the right side. obviously, keep a copy of the full xml before u do this. if the xml doesn't work, then remove the transform and try again.
ian.
Gilligan wrote:iancanton wrote:t-o-m wrote:Gilligan wrote:do you still need assistance? but doesn't GP need to be stamped to avoid major overhauls of XML to avoid more work?
Hey Gilligan! Yes I still need assistance with XML! I believe you are correct, the GP stamp is necessary before XML for the reason you stated.
while the gp stamp is needed before the xml stamp, this does not prevent u from testing the xml on the beta site.
it seems that the map inspect tool works more reliably with smaller xml files. my specific suggestion here is to cut the map in half temporarily and use only the left side, eliminating all xml references to any region on the right side. obviously, keep a copy of the full xml before u do this. if the xml doesn't work, then remove the transform and try again.
ian.
that is my worry. i don't want to have to redo it many times just for the beta site and never see it live. whodunnit was in beta site for so long never to see light of day. i also have to check if i still have the program for finding coordinates......i may not any more.
Fuchsia tude wrote:To be fair, the creator of whodunnit has said recently he's not sure what changes he wants to make to it. It's not an administrative holdup there, I don't believe.
iAmCaffeine wrote:...
iAmCaffeine wrote:t-o-m wrote:iAmCaffeine wrote:1. Are basic regions not owned by a player going to begin as a neutral three? Deploying 4 with the possibility of making that 8 after one turn, nearly every game, seems a little first turn sided.
1. I don’t know if it’s possible for randomly-selected naturals to start +/- 3… if it was possible, what do you suggest? Perhaps every region, including player starts, could start with 4 troops?
1. I believe it's entirely possible to allocate starting troop numbers for neutral regions. I don't really see the point in making all of them 4 if player controlled regions also start at 4. I think having them start at 3 should work well enough.
iancanton wrote:t-o-m, since photobucket has started to block free forum access to images hosted on its servers, u'll either have to pay to let us see the map images or, preferably, find another site to host them.
ian.
iancanton wrote:ships are currently the same as land in all respects, even though they are visually completely different.
my specific suggestion here is that ships can conditionally assault land, but only if they are supported by a chain of friendly troops to any land region, to simulate invasion, for example battleship martinez can assault ship savoy and ship nimrod and can conditionally assault land magnet if the same player holds martinez plus, for example, ship savoy and land salem.
is something like this feasible, either additional to or instead of the paratroop bonus, or too difficult to explain pictorially in the legend?
Complete square bonus-----Capital bonus-----Total bonus-----Plus +3 default deploy
-----------1---------------------1---------------2---------------------5
-----------2---------------------2---------------4---------------------7
-----------3---------------------3---------------6---------------------9
-----------4---------------------4---------------8---------------------11
-----------5---------------------5---------------10--------------------13
Complete square bonus-----Capital bonus-----Total bonus-----Plus +3 default deploy
-----------1---------------------2---------------3---------------------6
-----------2---------------------4---------------6---------------------9
-----------3---------------------6---------------9---------------------12
-----------4---------------------8---------------12--------------------15
-----------5---------------------10--------------15--------------------18
t-o-m wrote:the ships should start with as 2 neutral, so as to make them less costly at the start.
t-o-m wrote:Consequently, I think Rozel should also start 2 neutral so as to not give an unfair advantage to the player who lands there.
t-o-m wrote:I suggest lowering the starting neutrals of Paris & London to 3, making it an achievable early-game objective, even while it's hard to hold (-2 decay). It shoudn't be the main objective and shouldn't allow you a major advantage just by holding it.
iancanton wrote:630 x 600 is the maximum for the small map. i suggest cropping the top and bottom row of squares and moving london and paris slightly, which i believe doesn't harm playability, otherwise u will struggle to fit in every region.
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