HitRed wrote:iancanton wrote:this is a map on which i expect extreme stacking to be rare, so i'm not greatly worried about 4-digit blue troop counts overflowing into the black area, which is a concern on some other maps.iancanton wrote:i prefer the v14 table to the later versions, as the troop counts are not so likely to run into each other or off the edge of the map if players stack in a no-spoils multi-player game.
So we removed the side black as we thought it was OK. We made the boxes WIDER and were told stacking was rare, meaning we could keep the troop circles even.
i meant that v14 could cope with a colour code plus three digits, as it would always be possible read the rightmost digit without much difficulty. by removing all of the overflow space, most of the rightmost digit disappears.
HitRed wrote:iancanton wrote:incidentally, the discoverer of tellurium, franz-joseph müller von reichenstein was, as suggested by his strongly germanic name, in no way romanian. he was born in either vienna or transylvania, which were both part of the austrian habsburg monarchy. romania was a neighbouring country and had no involvement in the discovery, but gained transylvania after the empire was defeated in the first world war, well after his death.iancanton wrote:why does 52 Te have the Hapsburg empire flag, while 60 Nd has the Austrian flag?
I needed a few more bonuses and having modern Austria and old Habsburg was your idea.
good, except the flags are the wrong way round: 52 Te ought to be red-white-red and 60 Nd black-yellow.
talking of flags, they're too heavily weighted toward period 7, which has 4 flags, especially when considering that most of period 7 qualifies for one of the easiest bonuses; period 7 is also less vulnerable to attack than most other areas. i suggest removing the 108 Hs flag and replacing it with one in, say, period 3, which has none at present.
ian.