bigWham wrote:i do believe that in stages, map images do not disappear, nor does the xml that defines them... so if you want a stage to be unusable i believe you will need to code something, probably using transformations, to arrange that.
this is why i think, if we have the same city twice, then we must have two maps side by side or one above the other.
Oneyed wrote:how you can imagine armies from map2 to map1? I can do towns, capitals, regions also seas and fleets the same, but no armies.
in stage 1, there are army regions that start neutral with, say, n1, which have conditional borders and cannot be attacked. in stage 2, the conditions have changed, so they have normal borders.
Oneyed wrote:and I like the difference between maps, in 1915 was positions changed and also there are other importances in map2 as in map1.
stage 2 can allow for differences, for example poland changes size, becomes part of the germany bonus, mutates from purple to brown and has different bordering regions (conditional borders). i do not see why the number of regions must be different, when it's so much simpler for the number to be the same.
Oneyed wrote:stages is not easy thing, there are easier "normal" maps with advanced xml. I am afraid that try to economize on xml would kill the map.
it's not about economising, but about avoiding unnecessary complexity.
bigWham wrote:hmmm, i think that this is the critical part:
"...transformations transfer all troops from petrograd 1 to petrograd 2, moscow 1 to moscow 2 and so on..."
while this may be possible with the existing rules, i fear that it is probably require a massive amount of effort, and even then will not work well. because there is no concept of "transfer" in the rules i think you would have to specify a rule for every combination of army and army count. fundamentally, transformations and stages were not designed for this concept of "phases" that you are trying to do.
above is a quote from an early comment by bW when i asked whether it was possible to transfer troops by using transformations. at that time, i thought that the image 1 troop counts are hidden from view during stage 2. i believe now that all troop counts are always visible.
bigWham wrote:finally, talking about this is the abstract is very difficult... i want to encourage, again, for us to get some operating version of this map onto the beta site so that we can work together more efficiently in getting it finished. then i think we can save time on some of the confusion about how things work, which is understandable since there has never been a functioning version of stages before (beyond a very simple test i did using the Island of Doom map).
oneyed, can u do a simple version of the map with maybe only germany and russia being playable (no armies, railways or soviet union), so that we can upload an xml with stages to the beta site to see what happens?
ian.