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A Foretaste of the Second War
In the last year of the Great War, the German High Command was getting desperate. Almost four years of trench warfare on the Western Front had left all the major participants exhausted without producing victory. Russia had finally been defeated and German troops from the Eastern Front were streaming west. Meanwhile, however, the U.S. had entered the war, and American troops were disembarking in French ports. The Germans needed a decisive victory to knock either the British or the French out of the war before the Americans could tip the balance against them. Hindenburg rolled the dice on a grand offensive which was to cut the British Army in half and seize the Channel ports. He used every possible tactic existing -- massive bombardment, gas attack, infantry waves, tanks and cavalry -- as well as newly-developed covert infiltration tactics. In the end, the offensive gained good ground but not good enough. When it was over, the Germans were exhausted, and initiative passed to the Allies.
In the Second World War, once again, the Germans were desperate for a win in the last year of the war. The lineup was slightly different (the American forces were much larger, and the French were much smaller) but the idea was essentially the same -- punch a big hole, and rush through to the Channel ports to cut off the Allied supply line. Once again, the Germans were to roll the dice on a massive battle, using every available tactic, including once again a major effort at covert infiltration.
Thus the Battle of the Lys in the First World War (also known as the Lys Offensive, the Fourth Battle of Ypres, the Fourth Battle of Flanders and Operation Georgette) was a remarkable foretaste of the Battle of the Bulge (also known as the Second Ardennes Offensive) in the Second World War. And although we have no map portraying the Lys Valley or the Western Front of WWI, we do on Conquer Club have an amazing map of its WWII counterpart, the map WWII Ardennes.
NO SIGN-UPS REQUIRED
SETTINGS
Map: WW II Ardennes
Players Per Game: VARIES
Game Type: 1v1, Terminator, Assassin, Polymorphic (2, 3, or 4), and Teams (Dubs, Trips, or Quads)
Initial Troops: ANY
Play Order: SEQUENTIAL
Spoils: FLAT RATE
Reinforcements: UNLIMITED
FOG: YES
TRENCH: OPTIONAL
Round Limit: 20 or 30
Round Length: CASUAL [24 HOURS]
Joinablility: PUBLIC
MEDAL CRITERIA and SCORING
Tokens are for WINS only.
Collect at least ONE token of EACH of SEVEN different token types for a CA medal (ten total different tokens).
In addition, if you qualify for the CA medal, this month you will win a Great War Battle Medal!!!
(Just to be 100% crystal clear -- there are 10 tokens representing 10 game types. You must have a win on at least SEVEN of them or you get nothing.)
- Click here to find games for TOKEN 1: - 1v1 (2 player Standard) - 1 point
Click here to find games for TOKEN 2: - Polymorphic (2) - 2 points
Click here to find games for TOKEN 3: - Dubs (4 player) - 3 points
Click here to find games for TOKEN 4: - Polymorphic (3 or 4) - 5 points
Click here to find games for TOKEN 5: - Trips (6 player) - 6 points
Click here to find games for TOKEN 6: - Terminator (6 player) - 7 points
Click here to find games for TOKEN 7: - Quads (8 player) - 8 points
Click here to find games for TOKEN 8: - Assassin (6 player) - 9 points
Click here to find games for TOKEN 9: - Standard (10 player) - 10 points
Click here to find games for TOKEN 10: - Dubs or Trips (12 player) - 12 points
APRIL SCOREBOARD
Notes
- Games must start between CC Time: 2018-04-06 09:00:00 and CC Time: 2018-04-30 23:59:59 to be considered for the challenge.
- Wins will count until CC Time: 2018-06-30 23:59:59
- Any issues will be solved by me, CatchersMitt14, and my word is final.