the roofs should be colored red or something?
Put a road outside?, this thing was in a city, maybe instead of grass make it a plaza
Search found 11 matches
- Tue Jun 12, 2007 11:27 am
- Forum: The Atlas
- Topic: [Official] Circus Maximus REVAMP [Quenched]
- Replies: 174
- Views: 101398
- Thu Jun 07, 2007 5:40 pm
- Forum: The Atlas
- Topic: Supermax: Prison Riot! [Quenched]
- Replies: 934
- Views: 760773
- Wed Jun 06, 2007 11:51 am
- Forum: The Atlas
- Topic: [Official] Circus Maximus REVAMP [Quenched]
- Replies: 174
- Views: 101398
- Wed Jun 06, 2007 11:44 am
- Forum: Melting Pot: Map Ideas
- Topic: The Roman Empire *Page 11* [Vacation]
- Replies: 306
- Views: 74454
I think the picture of the romans looks really awesome, but the filling in the territories looks really bad. Its such a stock fade, its looks really MS paintish to me when compared to the picture you included. Could you add some texture or something to the filling on the territories instead of the ...
- Sat Jun 02, 2007 3:08 pm
- Forum: The Atlas
- Topic: [Official] Circus Maximus REVAMP [Quenched]
- Replies: 174
- Views: 101398
you are all making way too big a deal with this tower. Where it is with the angled wall and the boxes next to it so it doesn't look like its floating are good. No one really knows what the circus maximus really looked liked. If you want to be historically accurate then I think the stone should be ...
- Fri May 25, 2007 11:59 am
- Forum: The Atlas
- Topic: [Official] Circus Maximus REVAMP [Quenched]
- Replies: 174
- Views: 101398
Heres some more detail about the center part of the track from Wikipedia, in case you didn't look it up already.
The track could hold twelve chariots, and the two sides of the track were separated by a raised median termed the spina. The spina was set slightly diagonally. Statues of various gods ...
The track could hold twelve chariots, and the two sides of the track were separated by a raised median termed the spina. The spina was set slightly diagonally. Statues of various gods ...
- Sat May 19, 2007 12:27 pm
- Forum: Melting Pot: Map Ideas
- Topic: Periodic Table of the Elements Map, UPDATE p17
- Replies: 289
- Views: 66502
- Fri May 18, 2007 8:26 pm
- Forum: Melting Pot: Map Ideas
- Topic: Periodic Table of the Elements Map, UPDATE p17
- Replies: 289
- Views: 66502
OK, I would have liked to post this when you first started development but oh well didnt see it till now. I skimmed the thread so I don't know if it was brought up.
So instead of going so continant heavy, some of which are somewhat arbitrary, what if controlling a chemical formula gave you a bonus ...
So instead of going so continant heavy, some of which are somewhat arbitrary, what if controlling a chemical formula gave you a bonus ...
- Thu May 17, 2007 12:17 pm
- Forum: Suggestions
- Topic: [UI] Semi-Auto Assault
- Replies: 337
- Views: 203954
I want something like this too but i would prefer it to be a bit different. I think there should be an option to attack more than once. Like a button (could use a slider or something) to attack 10 times. So you push the button, the game does ten rolls then you look. You could have various numbers 10 ...
- Wed May 16, 2007 10:00 am
- Forum: Conquer Club Discussion
- Topic: Strategies?
- Replies: 13
- Views: 1981
- Mon May 14, 2007 8:13 pm
- Forum: Conquer Club Discussion
- Topic: Strategies?
- Replies: 13
- Views: 1981
Strategies?
Hello, I Just joined a couple weeks ago (saw it on Digg) and i have poked around on the forums and I didn't see a strategy section. I was looking for some basic map specific strategies as well as some comments on the maps and play types so I can choose the games I will have the most fun in. Am I ...